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Implementation of image transformation in shaders: iTransform is a
generic UV coordinates transformation matrix (for translation, scaling and rotation) edited in AppearanceView. Removing previous UV editing functions.
This commit is contained in:
9
View.h
9
View.h
@@ -258,16 +258,15 @@ private:
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Group *vertical_line_;
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Symbol *crop_horizontal_;
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Symbol *crop_vertical_;
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Symbol *overlay_position_;
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Symbol *overlay_position_cross_;
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Symbol *overlay_scaling_;
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Symbol *overlay_scaling_cross_;
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Node *overlay_scaling_grid_;
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// Node *overlay_rotation_;
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// Node *overlay_rotation_fix_;
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// Node *overlay_rotation_clock_;
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// Node *overlay_rotation_clock_hand_;
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Symbol *overlay_rotation_;
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Symbol *overlay_rotation_fix_;
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Node *overlay_rotation_clock_;
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Symbol *overlay_rotation_clock_hand_;
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bool show_context_menu_;
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};
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