Implementation of image transformation in shaders: iTransform is a

generic UV coordinates transformation matrix (for translation, scaling
and rotation) edited in AppearanceView. Removing previous UV editing
functions.
This commit is contained in:
brunoherbelin
2020-11-29 12:31:06 +01:00
parent d92736b38f
commit 5200de2e3e
9 changed files with 241 additions and 227 deletions

9
View.h
View File

@@ -258,16 +258,15 @@ private:
Group *vertical_line_;
Symbol *crop_horizontal_;
Symbol *crop_vertical_;
Symbol *overlay_position_;
Symbol *overlay_position_cross_;
Symbol *overlay_scaling_;
Symbol *overlay_scaling_cross_;
Node *overlay_scaling_grid_;
// Node *overlay_rotation_;
// Node *overlay_rotation_fix_;
// Node *overlay_rotation_clock_;
// Node *overlay_rotation_clock_hand_;
Symbol *overlay_rotation_;
Symbol *overlay_rotation_fix_;
Node *overlay_rotation_clock_;
Symbol *overlay_rotation_clock_hand_;
bool show_context_menu_;
};