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Compilation warning fix
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@@ -41,7 +41,7 @@ std::vector< ShadingProgram > maskPrograms = {
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const char* MaskShader::mask_names[3] = { ICON_FA_EXPAND, ICON_FA_EDIT, ICON_FA_SHAPES };
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const char* MaskShader::mask_shapes[5] = { "Elipse", "Oblong", "Rectangle", "Horizontal", "Vertical" };
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ImageShader::ImageShader(): Shader(), stipple(0.f), mask_texture(0)
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ImageShader::ImageShader(): Shader(), mask_texture(0), stipple(0.f)
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{
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// static program shader
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program_ = &imageShadingProgram;
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@@ -840,7 +840,7 @@ void TextureView::draw()
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// disabled info
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else {
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ImGui::SameLine(0, 60);
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ImGui::TextDisabled( MaskShader::mask_shapes[shape] );
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ImGui::TextDisabled( "%s", MaskShader::mask_shapes[shape] );
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ImGui::SameLine();
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ImGui::TextDisabled( "mask");
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}
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@@ -475,7 +475,7 @@ void UserInterface::handleMouse()
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}
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// if not on any window
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if ( !ImGui::IsAnyWindowHovered() && !ImGui::IsAnyWindowFocused() )
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if ( !ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow) && !ImGui::IsWindowFocused(ImGuiHoveredFlags_AnyWindow) )
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{
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//
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// Mouse wheel over background
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