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Preliminary implementation of Shader editor
Connect TextEditor with ImageFilter from current Clone Source. GLSL Compilation seems to work....
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@@ -77,7 +77,7 @@ bool MultiFileSequence::valid() const
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return !( location.empty() || codec.empty() || width < 1 || height < 1 || max == min);
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}
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inline MultiFileSequence& MultiFileSequence::operator = (const MultiFileSequence& b)
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MultiFileSequence& MultiFileSequence::operator = (const MultiFileSequence& b)
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{
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if (this != &b) {
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this->width = b.width;
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