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Preliminary implementation of Shader editor
Connect TextEditor with ImageFilter from current Clone Source. GLSL Compilation seems to work....
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@@ -99,6 +99,7 @@
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#include "InfoVisitor.h"
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#include "DialogToolkit.h"
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#include "SessionParser.h"
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#include "ImageFilter.h"
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struct ImVec2;
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@@ -389,7 +390,9 @@ public:
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class ShaderEditor : public WorkspaceWindow
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{
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std::string current_text_edited_;
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CloneSource *current_;
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bool current_changed_;
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std::map<CloneSource *, ImageFilter> filters_;
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public:
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ShaderEditor();
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