Deep redesign of frame grabbers to prevent multiple frame captures

(slow) and optimize distribution of gabbed frames to multiple recording
and streaming pipelines (e.g. record H264 *and* share stream on the
network). New implementation of Loopback source for LINUX using
v4l2loopback (experimental).
This commit is contained in:
brunoherbelin
2020-11-09 23:56:41 +01:00
parent 1c1a0e9b33
commit 56dfbc737d
16 changed files with 1170 additions and 833 deletions

View File

@@ -97,14 +97,11 @@ void wait_for_stream_(UdpListeningReceiveSocket *receiver)
void NetworkStream::connect(const std::string &nameconnection)
{
// start fresh
if (connected())
disconnect();
received_config_ = false;
connected_ = false;
if (receiver_) {
delete receiver_;
receiver_ = nullptr;
close();
}
// refuse self referencing
if (nameconnection.compare(Connection::manager().info().name) == 0) {
Log::Warning("Cannot create self-referencing Network Source '%s'", nameconnection.c_str());
failed_ = true;
@@ -190,7 +187,11 @@ void NetworkStream::disconnect()
// send OSC message to streamer
UdpTransmitSocket socket( IpEndpointName(streamer_.address.c_str(), streamer_.port_stream_request) );
socket.Send( p.Data(), p.Size() );
connected_ = false;
}
close();
}
@@ -291,7 +292,7 @@ NetworkStream *NetworkSource::networkStream() const
void NetworkSource::setConnection(const std::string &nameconnection)
{
connection_name_ = nameconnection;
Log::Notify("Creating Network Source '%s'", connection_name_.c_str());
Log::Notify("Network Source connecting to '%s'", connection_name_.c_str());
// open network stream
networkStream()->connect( connection_name_ );