BugFix Allow larger font size and UI scale

This commit is contained in:
Bruno Herbelin
2024-01-27 14:45:36 +01:00
parent 36f8ea8df0
commit 5a077d2f52
2 changed files with 4 additions and 3 deletions

View File

@@ -896,7 +896,7 @@ int RenderingWindow::pixelsforRealHeight(float milimeters)
if (mm_h > 0)
pixels *= static_cast<float>(glfwGetVideoMode(mo)->height) / static_cast<float>(mm_h);
else
pixels *= 5; // something reasonnable if monitor's physical size is unknown
pixels *= 8; // something reasonnable if monitor's physical size is unknown
return static_cast<int>( round(pixels) );
}

View File

@@ -164,7 +164,8 @@ bool UserInterface::Init()
// Estalish the base size from the resolution of the monitor
float base_font_size = float(Rendering::manager().mainWindow().pixelsforRealHeight(4.f)) ;
base_font_size = CLAMP( base_font_size, 8.f, 50.f);
// at least 8 pixels font size
base_font_size = MAX(base_font_size, 8.f);
// Load Fonts (using resource manager, NB: a temporary copy of the raw data is necessary)
ImGuiToolkit::SetFont(ImGuiToolkit::FONT_DEFAULT, "Roboto-Regular", int(base_font_size) );
ImGuiToolkit::SetFont(ImGuiToolkit::FONT_BOLD, "Roboto-Bold", int(base_font_size) + 1 );
@@ -5381,7 +5382,7 @@ void Navigator::RenderMainPannelSettings()
ImGui::SetCursorPosX(width_);
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
if ( ImGui::InputFloat("##Scale", &Settings::application.scale, 0.1f, 0.1f, "%.1f")) {
Settings::application.scale = CLAMP(Settings::application.scale, 0.5f, 2.f);
Settings::application.scale = CLAMP(Settings::application.scale, 0.5f, 5.f);
ImGui::GetIO().FontGlobalScale = Settings::application.scale;
}
ImGui::SameLine(0, IMGUI_SAME_LINE);