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re-open should not change gl texture
rename 'ready' to 'opened' to avoid confusion
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@@ -204,7 +204,7 @@ void NetworkStream::update()
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{
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Stream::update();
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if ( !ready_ && !failed_ && received_config_)
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if ( !opened_ && !failed_ && received_config_)
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{
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// only once
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received_config_ = false;
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