re-open should not change gl texture

rename 'ready' to 'opened' to avoid confusion
This commit is contained in:
Bruno
2021-05-01 15:35:36 +02:00
parent a05cd380fb
commit 5e0dd60adb
5 changed files with 37 additions and 39 deletions

View File

@@ -129,7 +129,7 @@ protected:
GstState desired_state_;
GstElement *pipeline_;
GstVideoInfo v_frame_video_info_;
std::atomic<bool> ready_;
std::atomic<bool> opened_;
std::atomic<bool> failed_;
bool enabled_;