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Enabling OpenGL Multisampling for antialiasing
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@@ -253,13 +253,13 @@ void UserInterface::handleKeyboard()
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Mixer::manager().setCurrentView(View::MIXING);
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else if (ImGui::IsKeyPressed( GLFW_KEY_F2 ))
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Mixer::manager().setCurrentView(View::GEOMETRY);
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else if (ImGui::IsKeyPressed( GLFW_KEY_F12 ))
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else if (ImGui::IsKeyPressed( GLFW_KEY_F11 ))
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Rendering::manager().ToggleFullscreen();
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else if (ImGui::IsKeyPressed( GLFW_KEY_ESCAPE )){
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if (Rendering::manager().IsFullscreen())
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Rendering::manager().ToggleFullscreen();
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}
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else if (ImGui::IsKeyPressed( GLFW_KEY_PRINT_SCREEN ))
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else if (ImGui::IsKeyPressed( GLFW_KEY_F12 ))
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toolbox.StartScreenshot();
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}
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