mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
Improved overlay grid
This commit is contained in:
@@ -55,9 +55,8 @@ GeometryView::GeometryView() : View(GEOMETRY)
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scene.fg()->attach(overlay_position_);
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scene.fg()->attach(overlay_position_);
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overlay_position_->visible_ = false;
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overlay_position_->visible_ = false;
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// cross to show the axis for POSITION
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// cross to show the axis for POSITION
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overlay_position_cross_ = new Symbol(Symbol::CROSS);
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overlay_position_cross_ = new Symbol(Symbol::GRID);
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overlay_position_cross_->rotation_ = glm::vec3(0.f, 0.f, M_PI_4);
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overlay_position_cross_->scale_ = glm::vec3(0.5f, 0.5f, 1.f);
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overlay_position_cross_->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
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scene.fg()->attach(overlay_position_cross_);
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scene.fg()->attach(overlay_position_cross_);
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overlay_position_cross_->visible_ = false;
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overlay_position_cross_->visible_ = false;
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// 'clock' : tic marks every 10 degrees for ROTATION
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// 'clock' : tic marks every 10 degrees for ROTATION
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@@ -91,10 +90,11 @@ GeometryView::GeometryView() : View(GEOMETRY)
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// with dark background
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// with dark background
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Group *g = new Group;
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Group *g = new Group;
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s = new Symbol(Symbol::GRID);
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s = new Symbol(Symbol::GRID);
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s->scale_ = glm::vec3(1.655f, 1.655f, 1.f);
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g->attach(s);
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g->attach(s);
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s = new Symbol(Symbol::SQUARE_POINT);
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s = new Symbol(Symbol::SQUARE_POINT);
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s->color = glm::vec4(0.f, 0.f, 0.f, 0.1f);
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s->color = glm::vec4(0.f, 0.f, 0.f, 0.1f);
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s->scale_ = glm::vec3(18.f, 18.f, 1.f);
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s->scale_ = glm::vec3(17.f, 17.f, 1.f);
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s->translation_.z = -0.1;
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s->translation_.z = -0.1;
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g->attach(s);
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g->attach(s);
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overlay_scaling_grid_ = g;
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overlay_scaling_grid_ = g;
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@@ -953,24 +953,12 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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// discretized translation with ALT
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// discretized translation with ALT
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if (UserInterface::manager().altModifier()) {
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if (UserInterface::manager().altModifier()) {
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sourceNode->translation_.x = ROUND(sourceNode->translation_.x, 10.f);
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sourceNode->translation_.x = ROUND(sourceNode->translation_.x, 10.f);
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sourceNode->translation_.y = ROUND(sourceNode->translation_.y, 10.f);
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sourceNode->translation_.y = ROUND(sourceNode->translation_.y, 10.f);
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// // + SHIFT: single axis movement
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// Show grid overlay for POSITION
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// overlay_position_cross_->visible_ = false;
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overlay_position_cross_->visible_ = true;
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// if (UserInterface::manager().shiftModifier()) {
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overlay_position_cross_->translation_.x = sourceNode->translation_.x;
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// overlay_position_cross_->visible_ = true;
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overlay_position_cross_->translation_.y = sourceNode->translation_.y;
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// overlay_position_cross_->translation_.x = s->stored_status_->translation_.x;
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overlay_position_cross_->update(0);
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// overlay_position_cross_->translation_.y = s->stored_status_->translation_.y;
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// overlay_position_cross_->update(0);
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// glm::vec3 dif = s->stored_status_->translation_ - sourceNode->translation_;
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// if (ABS(dif.x) > ABS(dif.y) ) {
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// sourceNode->translation_.y = s->stored_status_->translation_.y;
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// ret.type = Cursor_ResizeEW;
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// } else {
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// sourceNode->translation_.x = s->stored_status_->translation_.x;
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// ret.type = Cursor_ResizeNS;
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// }
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// }
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}
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}
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// Show center overlay for POSITION
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// Show center overlay for POSITION
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overlay_position_->visible_ = true;
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overlay_position_->visible_ = true;
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@@ -121,16 +121,16 @@ TextureView::TextureView() : View(TEXTURE), edit_source_(nullptr), need_edit_upd
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scene.fg()->attach(overlay_position_);
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scene.fg()->attach(overlay_position_);
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overlay_position_->visible_ = false;
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overlay_position_->visible_ = false;
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// cross to show the axis for POSITION
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// cross to show the axis for POSITION
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overlay_position_cross_ = new Symbol(Symbol::CROSS);
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overlay_position_cross_ = new Symbol(Symbol::GRID);
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overlay_position_cross_->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
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overlay_position_cross_->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
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overlay_position_cross_->rotation_ = glm::vec3(0.f, 0.f, M_PI_4);
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overlay_position_cross_->scale_ = glm::vec3(0.5f, 0.5f, 1.f);
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overlay_position_cross_->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
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scene.fg()->attach(overlay_position_cross_);
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scene.fg()->attach(overlay_position_cross_);
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overlay_position_cross_->visible_ = false;
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overlay_position_cross_->visible_ = false;
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// 'grid' : tic marks every 0.1 step for SCALING
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// 'grid' : tic marks every 0.1 step for SCALING
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// with dark background
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// with dark background
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Group *g = new Group;
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Group *g = new Group;
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Symbol *s = new Symbol(Symbol::GRID);
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Symbol *s = new Symbol(Symbol::GRID);
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s->scale_ = glm::vec3(1.655f, 1.655f, 1.f);
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s->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
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s->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
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g->attach(s);
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g->attach(s);
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s = new Symbol(Symbol::SQUARE_POINT);
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s = new Symbol(Symbol::SQUARE_POINT);
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@@ -1210,24 +1210,12 @@ View::Cursor TextureView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pa
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// discretized translation with ALT
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// discretized translation with ALT
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if (UserInterface::manager().altModifier()) {
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if (UserInterface::manager().altModifier()) {
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sourceNode->translation_.x = ROUND(sourceNode->translation_.x, 10.f);
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sourceNode->translation_.x = ROUND(sourceNode->translation_.x, 10.f);
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sourceNode->translation_.y = ROUND(sourceNode->translation_.y, 10.f);
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sourceNode->translation_.y = ROUND(sourceNode->translation_.y, 10.f);
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// + SHIFT: single axis movement
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// Show grid overlay for POSITION
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overlay_position_cross_->visible_ = false;
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overlay_position_cross_->visible_ = true;
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if (UserInterface::manager().shiftModifier()) {
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overlay_position_cross_->translation_.x = sourceNode->translation_.x;
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overlay_position_cross_->visible_ = true;
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overlay_position_cross_->translation_.y = sourceNode->translation_.y;
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overlay_position_cross_->translation_.x = s->stored_status_->translation_.x;
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overlay_position_cross_->update(0);
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overlay_position_cross_->translation_.y = s->stored_status_->translation_.y;
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overlay_position_cross_->update(0);
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glm::vec3 dif = s->stored_status_->translation_ - sourceNode->translation_;
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if (ABS(dif.x) > ABS(dif.y) ) {
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sourceNode->translation_.y = s->stored_status_->translation_.y;
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ret.type = Cursor_ResizeEW;
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} else {
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sourceNode->translation_.x = s->stored_status_->translation_.x;
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ret.type = Cursor_ResizeNS;
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}
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}
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}
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}
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// Show center overlay for POSITION
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// Show center overlay for POSITION
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overlay_position_->visible_ = true;
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overlay_position_->visible_ = true;
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@@ -1,7 +1,7 @@
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ply
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ply
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format ascii 1.0
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format ascii 1.0
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comment Created by Blender 2.90.0 - www.blender.org
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comment Created by Blender 2.92.0 - www.blender.org
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element vertex 48
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element vertex 100
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property float x
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property float x
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property float y
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property float y
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property float z
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property float z
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@@ -9,57 +9,109 @@ property uchar red
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property uchar green
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property uchar green
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property uchar blue
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property uchar blue
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property uchar alpha
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property uchar alpha
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element face 24
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element face 50
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property list uchar uint vertex_indices
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property list uchar uint vertex_indices
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end_header
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end_header
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3 0 1 2
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@@ -84,3 +136,29 @@ end_header
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3 40 43 41
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3 96 99 97
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Reference in New Issue
Block a user