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Bugfix: forced DrawVisitor was not forcing actual draw()
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@@ -25,6 +25,11 @@ void DrawVisitor::loop(int num, glm::mat4 transform)
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void DrawVisitor::visit(Node &n)
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{
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// force visible status if required
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bool v = n.visible_;
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if (force_)
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n.visible_ = true;
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// draw the target
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if ( target_ && n.id() == target_->id()) {
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@@ -37,6 +42,9 @@ void DrawVisitor::visit(Node &n)
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done_ = true;
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}
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// restore visibility
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n.visible_ = v;
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if (done_) return;
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// update transform
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@@ -72,11 +80,11 @@ void DrawVisitor::visit(Switch &n)
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// traverse acive child
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glm::mat4 mv = modelview_;
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n.activeChild()->accept(*this);
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if ( n.activeChild()->visible_ || force_)
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n.activeChild()->accept(*this);
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modelview_ = mv;
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}
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void DrawVisitor::visit(Primitive &n)
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{
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}
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