Remove (obsolete) filters from ImageProcessingShader

This shader is now only for Color correction
This commit is contained in:
Bruno Herbelin
2022-05-07 23:15:35 +02:00
parent f7da3a347d
commit 6b9795fe96
6 changed files with 6 additions and 213 deletions

View File

@@ -25,9 +25,6 @@
ShadingProgram imageProcessingShadingProgram("shaders/image.vs", "shaders/imageprocessing.fs");
const char* ImageProcessingShader::filter_names[12] = { "None", "Blur", "Sharpen", "Edge", "Emboss", "Denoising",
"Erosion 3x3", "Erosion 5x5", "Erosion 7x7", "Dilation 3x3", "Dilation 5x5", "Dilation 7x7" };
ImageProcessingShader::ImageProcessingShader(): Shader()
{
@@ -48,7 +45,6 @@ void ImageProcessingShader::use()
program_->setUniform("lumakey", lumakey);
program_->setUniform("nbColors", nbColors);
program_->setUniform("invert", invert);
program_->setUniform("filterid", filterid);
program_->setUniform("gamma", gamma);
program_->setUniform("levels", levels);
@@ -70,7 +66,6 @@ void ImageProcessingShader::reset()
lumakey = 0.f;
nbColors = 0;
invert = 0;
filterid = 0;
gamma = glm::vec4(1.f, 1.f, 1.f, 1.f);
levels = glm::vec4(0.f, 1.f, 0.f, 1.f);
chromakey = glm::vec4(0.f, 0.8f, 0.f, 0.f);
@@ -88,7 +83,6 @@ void ImageProcessingShader::copy(ImageProcessingShader const& S)
lumakey = S.lumakey;
nbColors = S.nbColors;
invert = S.invert;
filterid = S.filterid;
gamma = S.gamma;
levels = S.levels;
chromakey = S.chromakey;