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Remove (obsolete) filters from ImageProcessingShader
This shader is now only for Color correction
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@@ -25,9 +25,6 @@
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ShadingProgram imageProcessingShadingProgram("shaders/image.vs", "shaders/imageprocessing.fs");
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const char* ImageProcessingShader::filter_names[12] = { "None", "Blur", "Sharpen", "Edge", "Emboss", "Denoising",
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"Erosion 3x3", "Erosion 5x5", "Erosion 7x7", "Dilation 3x3", "Dilation 5x5", "Dilation 7x7" };
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ImageProcessingShader::ImageProcessingShader(): Shader()
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{
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@@ -48,7 +45,6 @@ void ImageProcessingShader::use()
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program_->setUniform("lumakey", lumakey);
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program_->setUniform("nbColors", nbColors);
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program_->setUniform("invert", invert);
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program_->setUniform("filterid", filterid);
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program_->setUniform("gamma", gamma);
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program_->setUniform("levels", levels);
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@@ -70,7 +66,6 @@ void ImageProcessingShader::reset()
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lumakey = 0.f;
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nbColors = 0;
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invert = 0;
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filterid = 0;
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gamma = glm::vec4(1.f, 1.f, 1.f, 1.f);
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levels = glm::vec4(0.f, 1.f, 0.f, 1.f);
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chromakey = glm::vec4(0.f, 0.8f, 0.f, 0.f);
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@@ -88,7 +83,6 @@ void ImageProcessingShader::copy(ImageProcessingShader const& S)
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lumakey = S.lumakey;
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nbColors = S.nbColors;
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invert = S.invert;
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filterid = S.filterid;
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gamma = S.gamma;
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levels = S.levels;
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chromakey = S.chromakey;
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