Input Mapping suport for Gamepad Axis (multiply SourceCallback)

Apply the ControlValue as a multiplyer to the Callback. UI with indication bars for gamepad axis.
This commit is contained in:
Bruno Herbelin
2022-02-07 13:27:05 +01:00
parent 886305ec13
commit 6cf86d80e2
7 changed files with 157 additions and 6 deletions

View File

@@ -53,6 +53,8 @@ namespace ImGuiToolkit
bool EditPlotHistoLines(const char* label, float *histogram_array, float *lines_array, int values_count, float values_min, float values_max, guint64 begin, guint64 end, bool cut, bool *released, const ImVec2 size);
void ShowPlotHistoLines(const char* label, float *histogram_array, float *lines_array, int values_count, float values_min, float values_max, const ImVec2 size);
void ValueBar(float fraction, const ImVec2& size_arg);
// fonts from ressources 'fonts/'
typedef enum {
FONT_DEFAULT =0,