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Input Mapping suport for Gamepad Axis (multiply SourceCallback)
Apply the ControlValue as a multiplyer to the Callback. UI with indication bars for gamepad axis.
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@@ -53,6 +53,8 @@ namespace ImGuiToolkit
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bool EditPlotHistoLines(const char* label, float *histogram_array, float *lines_array, int values_count, float values_min, float values_max, guint64 begin, guint64 end, bool cut, bool *released, const ImVec2 size);
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void ShowPlotHistoLines(const char* label, float *histogram_array, float *lines_array, int values_count, float values_min, float values_max, const ImVec2 size);
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void ValueBar(float fraction, const ImVec2& size_arg);
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// fonts from ressources 'fonts/'
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typedef enum {
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FONT_DEFAULT =0,
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