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https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
cleanup image processing shader
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@@ -149,9 +149,13 @@ void ImGuiVisitor::visit(ImageShader &n)
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ImGui::SameLine(0, 10);
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ImGui::SameLine(0, 10);
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ImGui::SetNextItemWidth(RIGHT_ALIGN);
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ImGui::SetNextItemWidth(RIGHT_ALIGN);
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// combo list of masks
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// combo list of masks
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if ( ImGui::Combo("Mask", &item_current, ImageShader::mask_names, ImageShader::mask_presets.size()) )
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if ( ImGui::Combo("Mask", &item_current, ImageShader::mask_names, ImageShader::mask_presets.size()+1 ) )
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{
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{
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n.mask = ImageShader::mask_presets[item_current];
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if (item_current < ImageShader::mask_presets.size())
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n.mask = ImageShader::mask_presets[item_current];
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else {
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// TODO ask for custom mask
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}
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}
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}
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ImGui::PopID();
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ImGui::PopID();
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@@ -16,7 +16,6 @@ void ImageProcessingShader::use()
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Shader::use();
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Shader::use();
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// program_->setUniform("iChannelResolution[0]", iChannelResolution[0].x, iChannelResolution[0].y, iChannelResolution[0].z);
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// program_->setUniform("iChannelResolution[0]", iChannelResolution[0].x, iChannelResolution[0].y, iChannelResolution[0].z);
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// program_->setUniform("iChannelResolution[1]", iChannelResolution[1].x, iChannelResolution[1].y, iChannelResolution[1].z);
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program_->setUniform("brightness", brightness);
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program_->setUniform("brightness", brightness);
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program_->setUniform("contrast", contrast);
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program_->setUniform("contrast", contrast);
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@@ -43,7 +42,6 @@ void ImageProcessingShader::reset()
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// // no texture resolution yet
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// // no texture resolution yet
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// iChannelResolution[0] = glm::vec3(1.f);
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// iChannelResolution[0] = glm::vec3(1.f);
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// iChannelResolution[1] = glm::vec3(1.f);
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// default values for image processing
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// default values for image processing
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brightness = 0.f;
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brightness = 0.f;
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@@ -17,7 +17,7 @@ public:
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void accept(Visitor& v) override;
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void accept(Visitor& v) override;
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// // textures resolution
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// // textures resolution
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// glm::vec3 iChannelResolution[2];
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// glm::vec3 iChannelResolution[1];
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// color effects
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// color effects
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float brightness; // [-1 1]
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float brightness; // [-1 1]
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2
main.cpp
2
main.cpp
@@ -120,7 +120,7 @@ int main(int, char**)
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/// GStreamer
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/// GStreamer
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///
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///
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#ifndef NDEBUG
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#ifndef NDEBUG
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gst_debug_set_default_threshold (GST_LEVEL_WARNING);
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gst_debug_set_default_threshold (GST_LEVEL_ERROR);
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gst_debug_set_active(TRUE);
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gst_debug_set_active(TRUE);
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#endif
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#endif
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@@ -30,8 +30,7 @@ uniform vec4 color;
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// image processing specific
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// image processing specific
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uniform sampler2D iChannel0; // input channel (texture id).
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uniform sampler2D iChannel0; // input channel (texture id).
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uniform sampler2D iChannel1;
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//uniform vec3 iChannelResolution[1]; // replaced by textureSize(iChannel0, 0);
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//uniform vec3 iChannelResolution[2]; // input channel resolution (in pixels)
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uniform vec3 iResolution; // viewport resolution (in pixels)
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uniform vec3 iResolution; // viewport resolution (in pixels)
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uniform float contrast;
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uniform float contrast;
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