Cleanup and fixed implementation of clone and render sources.

This commit is contained in:
brunoherbelin
2020-05-23 11:29:27 +02:00
parent 0eb31c7adc
commit 781023a93d
14 changed files with 477 additions and 152 deletions

View File

@@ -14,7 +14,6 @@
#include "ImageShader.h"
#include "ImageProcessingShader.h"
#include "Log.h"
#include "Mixer.h"
Source::Source() : initialized_(false), need_update_(true)
{
@@ -114,6 +113,8 @@ Source::~Source()
groups_.clear();
overlays_.clear();
for (auto it = clones_.begin(); it != clones_.end(); it++)
(*it)->origin_ = nullptr;
}
void Source::setName (const std::string &name)
@@ -135,6 +136,46 @@ void Source::setOverlayVisible(bool on)
(*o).second->visible_ = on;
}
void Source::attach(FrameBuffer *renderbuffer)
{
renderbuffer_ = renderbuffer;
// create the surfaces to draw the frame buffer in the views
// TODO Provide the source custom effect shader
rendersurface_ = new FrameBufferSurface(renderbuffer_, blendingshader_);
groups_[View::RENDERING]->attach(rendersurface_);
groups_[View::GEOMETRY]->attach(rendersurface_);
groups_[View::MIXING]->attach(rendersurface_);
groups_[View::LAYER]->attach(rendersurface_);
// for mixing view, add another surface to overlay (for stippled view in transparency)
Surface *surfacemix = new FrameBufferSurface(renderbuffer_);
ImageShader *is = static_cast<ImageShader *>(surfacemix->shader());
if (is) is->stipple = 1.0;
groups_[View::MIXING]->attach(surfacemix);
groups_[View::LAYER]->attach(surfacemix);
// scale all mixing nodes to match aspect ratio of the media
for (NodeSet::iterator node = groups_[View::MIXING]->begin();
node != groups_[View::MIXING]->end(); node++) {
(*node)->scale_.x = renderbuffer_->aspectRatio();
}
for (NodeSet::iterator node = groups_[View::GEOMETRY]->begin();
node != groups_[View::GEOMETRY]->end(); node++) {
(*node)->scale_.x = renderbuffer_->aspectRatio();
}
for (NodeSet::iterator node = groups_[View::LAYER]->begin();
node != groups_[View::LAYER]->end(); node++) {
(*node)->scale_.x = renderbuffer_->aspectRatio();
}
// make visible
groups_[View::RENDERING]->visible_ = true;
groups_[View::MIXING]->visible_ = true;
groups_[View::GEOMETRY]->visible_ = true;
groups_[View::LAYER]->visible_ = true;
}
void Source::update(float dt)
{
// keep delta-t
@@ -187,7 +228,6 @@ Handles *Source::handleNode(Handles::Type t) const
return resize_handle_;
}
bool hasNode::operator()(const Source* elem) const
{
if (elem)
@@ -209,95 +249,72 @@ bool hasNode::operator()(const Source* elem) const
return false;
}
RenderSource::RenderSource() : Source()
CloneSource *Source::clone()
{
// create surface:
sessionsurface_ = new Surface(rendershader_);
CloneSource *s = new CloneSource(this);
clones_.push_back(s);
return s;
}
RenderSource::~RenderSource()
CloneSource::CloneSource(Source *origin) : Source(), origin_(origin)
{
// create surface:
clonesurface_ = new Surface(rendershader_);
}
CloneSource::~CloneSource()
{
// delete surface
delete sessionsurface_;
delete clonesurface_;
}
void RenderSource::reconnect()
CloneSource *CloneSource::clone()
{
sessionsurface_->setTextureIndex( Mixer::manager().session()->frame()->texture() );
// do not clone a clone : clone the original instead
return origin_->clone();
}
void RenderSource::init()
void CloneSource::init()
{
Session *session = Mixer::manager().session();
if (session && session->frame()->texture() != Resource::getTextureBlack()) {
if (origin_ && origin_->texture() != Resource::getTextureBlack()) {
// get the texture index from framebuffer of view, apply it to the surface
sessionsurface_->setTextureIndex( session->frame()->texture() );
clonesurface_->setTextureIndex( origin_->texture() );
// create Frame buffer matching size of session
renderbuffer_ = new FrameBuffer( session->frame()->resolution());
FrameBuffer *renderbuffer = new FrameBuffer( origin_->frame()->resolution(), true);
// create the surfaces to draw the frame buffer in the views
rendersurface_ = new FrameBufferSurface(renderbuffer_, blendingshader_);
groups_[View::RENDERING]->attach(rendersurface_);
groups_[View::GEOMETRY]->attach(rendersurface_);
groups_[View::MIXING]->attach(rendersurface_);
groups_[View::LAYER]->attach(rendersurface_);
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// for mixing view, add another surface to overlay (for stippled view in transparency)
Surface *surfacemix = new FrameBufferSurface(renderbuffer_);
ImageShader *is = static_cast<ImageShader *>(surfacemix->shader());
if (is) is->stipple = 1.0;
groups_[View::MIXING]->attach(surfacemix);
groups_[View::LAYER]->attach(surfacemix);
// TODO icon session
// icon in mixing view
overlays_[View::MIXING]->attach( new Mesh("mesh/icon_clone.ply") );
// scale all mixing nodes to match aspect ratio of the media
for (NodeSet::iterator node = groups_[View::MIXING]->begin();
node != groups_[View::MIXING]->end(); node++) {
(*node)->scale_.x = session->frame()->aspectRatio();
}
for (NodeSet::iterator node = groups_[View::GEOMETRY]->begin();
node != groups_[View::GEOMETRY]->end(); node++) {
(*node)->scale_.x = session->frame()->aspectRatio();
}
for (NodeSet::iterator node = groups_[View::LAYER]->begin();
node != groups_[View::LAYER]->end(); node++) {
(*node)->scale_.x = session->frame()->aspectRatio();
}
// done init once and for all
// done init
initialized_ = true;
// make visible
groups_[View::RENDERING]->visible_ = true;
groups_[View::MIXING]->visible_ = true;
groups_[View::GEOMETRY]->visible_ = true;
groups_[View::LAYER]->visible_ = true;
Log::Info("Source Render linked to session (%d x %d).", int(session->frame()->resolution().x), int(session->frame()->resolution().y) );
Log::Info("Source Clone linked to source %s).", origin_->name().c_str() );
}
}
void RenderSource::render()
void CloneSource::render()
{
if (!initialized_)
init();
else {
// render the view into frame buffer
static glm::mat4 projection = glm::ortho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f);
renderbuffer_->begin();
sessionsurface_->draw(glm::identity<glm::mat4>(), projection);
clonesurface_->draw(glm::identity<glm::mat4>(), projection);
renderbuffer_->end();
}
}
void RenderSource::accept(Visitor& v)
void CloneSource::accept(Visitor& v)
{
Source::accept(v);
v.visit(*this);
}