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oops; terminate properly painting action.
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1
View.cpp
1
View.cpp
@@ -3267,6 +3267,7 @@ void AppearanceView::terminate()
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// special case for texture paint: store image on mouse release (end of action PAINT)
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if ( edit_source_ != nullptr && current_action_.find(MASK_PAINT_ACTION_LABEL) != std::string::npos ) {
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edit_source_->storeMask();
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edit_source_->maskShader()->cursor = glm::vec4(100.0, 100.0, 0.f, 0.f);
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}
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// View default termination of action
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