mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-12 02:40:00 +01:00
Initial commit of ImageFilter shader presets
Clone source can choose a filter
This commit is contained in:
@@ -84,8 +84,11 @@ void CloneSource::init()
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timestamps_.push( origin_->playtime() );
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elapsed_.push( 0. );
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// ask to reset elapsed-timer
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timer_reset_ = true;
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// create render Frame buffer matching size of images
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FrameBuffer *renderbuffer = new FrameBuffer( res, true );
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// create filter for this resolution (with alpha channel)
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filter_render_ = new ImageFilterRenderer( res );
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@@ -93,18 +96,12 @@ void CloneSource::init()
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// provide initial texture to filter
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filter_render_->setInputTexture( images_.front()->texture() );
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// set texture surface to draw the result of the filter
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texturesurface_->setTextureIndex( filter_render_->getOutputTexture() );
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// create render Frame buffer matching size of images
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FrameBuffer *renderbuffer = new FrameBuffer( res, true );
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// force update of activation mode
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active_ = true;
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// ask to reset elapsed-timer
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timer_reset_ = true;
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// deep update to reorder
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++View::need_deep_update_;
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@@ -118,8 +115,11 @@ void CloneSource::render()
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if ( renderbuffer_ == nullptr )
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init();
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else {
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// render filtered image
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// render filter image
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filter_render_->draw();
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// ensure correct output texture is displayed (could have changed if filter changed)
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texturesurface_->setTextureIndex( filter_render_->getOutputTexture() );
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// render textured surface into frame buffer
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@@ -177,10 +177,12 @@ void CloneSource::update(float dt)
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{
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// remember FBO to be reused if needed (see below) or deleted later
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garbage_image_ = images_.front();
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// remove element from queue (front)
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images_.pop();
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elapsed_.pop();
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timestamps_.pop();
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}
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// add image to queue to accumulate buffer images until delay reached
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@@ -199,6 +201,7 @@ void CloneSource::update(float dt)
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garbage_image_ = nullptr;
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}
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else {
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// set delay to maximum affordable
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delay_ = now - elapsed_.front() - (dt * 0.001);
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Log::Warning("Cannot satisfy delay for Clone %s: not enough RAM in graphics card.", name_.c_str());
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}
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@@ -210,7 +213,6 @@ void CloneSource::update(float dt)
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origin_->frame()->blit( images_.back() );
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// update the surface to be rendered with the oldest image (front)
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// texturesurface_->setTextureIndex( images_.front()->texture() );
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filter_render_->setInputTexture( images_.front()->texture() );
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}
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@@ -231,12 +233,21 @@ void CloneSource::setDelay(double second)
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void CloneSource::setFilter(const ImageFilter &filter, std::promise<std::string> *ret)
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{
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filter_render_->setFilter(filter, ret);
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// filter_shader_->setFilter(filter, ret);
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if (filter_render_)
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filter_render_->setFilter(filter, ret);
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}
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ImageFilter CloneSource::filter() const
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{
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return filter_render_->filter();
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// return filter_shader_->filter();
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if (filter_render_)
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return filter_render_->filter();
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ImageFilter f;
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return f;
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}
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void CloneSource::play (bool on)
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