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Cleanup depth management
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7
View.h
7
View.h
@@ -6,9 +6,6 @@
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#include "Scene.h"
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#include "FrameBuffer.h"
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class Source;
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typedef std::list<Source *> SourceList;
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class Session;
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class SessionFileSource;
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class Surface;
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@@ -17,6 +14,10 @@ class Mesh;
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class Frame;
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class Disk;
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class Handles;
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class Source;
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typedef std::list<Source *> SourceList;
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SourceList depthSorted(SourceList);
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class View
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{
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