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Use settings for global brush parmeters.
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@@ -193,6 +193,9 @@ struct Application
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int current_workspace;
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std::map<int, ViewConfig> views;
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// settings brush texture paint
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glm::vec3 brush;
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// settings render
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RenderConfig render;
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@@ -223,6 +226,7 @@ struct Application
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accept_connections = false;
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current_view = 1;
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current_workspace= 1;
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brush = glm::vec3(0.5f, 0.1f, 0.f);
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windows = std::vector<WindowConfig>(3);
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windows[0].name = APP_NAME APP_TITLE;
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windows[0].w = 1600;
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