Milestone in SourceCallbacks and Keyboard callback trigger

Updated SourceCallback class to accept cloning, reversing, and visitors for saving./loading. New mechanism in Source to listen to key triggers for launching SourceCallbacks. Saving and loading in SessionVisitor and SessionCreator.
This commit is contained in:
Bruno Herbelin
2022-01-30 00:25:08 +01:00
parent 3605ae14b5
commit 8404e0f670
17 changed files with 660 additions and 79 deletions

View File

@@ -19,6 +19,7 @@
#include "defines.h"
#include "Source.h"
#include "Visitor.h"
#include "Log.h"
#include "SourceCallback.h"
@@ -27,6 +28,11 @@ SourceCallback::SourceCallback(): active_(true), finished_(false), initialized_(
{
}
void SourceCallback::accept(Visitor& v)
{
v.visit(*this);
}
void ResetGeometry::update(Source *s, float)
{
s->group(View::GEOMETRY)->scale_ = glm::vec3(1.f);
@@ -37,13 +43,23 @@ void ResetGeometry::update(Source *s, float)
finished_ = true;
}
SetAlpha::SetAlpha(float alpha) : SourceCallback(), alpha_(CLAMP(alpha, 0.f, 1.f))
SourceCallback *ResetGeometry::clone() const
{
return new ResetGeometry;
}
GotoAlpha::GotoAlpha() : SourceCallback(), alpha_(0.f)
{
pos_ = glm::vec2();
step_ = glm::normalize(glm::vec2(1.f, 1.f)); // step in diagonal by default
}
void SetAlpha::update(Source *s, float)
GotoAlpha::GotoAlpha(float alpha) : GotoAlpha()
{
alpha_ = CLAMP(alpha, 0.f, 1.f);
}
void GotoAlpha::update(Source *s, float)
{
if (s && !s->locked()) {
// set start position on first run or upon call of reset()
@@ -65,14 +81,31 @@ void SetAlpha::update(Source *s, float)
pos_ += step_ * (delta / 2.f);
s->group(View::MIXING)->translation_ = glm::vec3(pos_, s->group(View::MIXING)->translation_.z);
}
// done
else
// reached alpha target
else {
finished_ = true;
}
}
else
finished_ = true;
}
SourceCallback *GotoAlpha::clone() const
{
return new GotoAlpha(alpha_);
}
SourceCallback *GotoAlpha::reverse(Source *s) const
{
return new GotoAlpha(s->alpha());
}
void GotoAlpha::accept(Visitor& v)
{
SourceCallback::accept(v);
v.visit(*this);
}
SetLock::SetLock(bool on) : SourceCallback(), lock_(on)
{
}
@@ -85,9 +118,21 @@ void SetLock::update(Source *s, float)
finished_ = true;
}
Loom::Loom(float da, float duration) : SourceCallback(), speed_(da),
duration_(duration), progress_(0.f)
SourceCallback *SetLock::clone() const
{
return new SetLock(lock_);
}
Loom::Loom() : SourceCallback(), speed_(0), duration_(0), progress_(0.f)
{
pos_ = glm::vec2();
step_ = glm::normalize(glm::vec2(1.f, 1.f)); // step in diagonal by default
}
Loom::Loom(float d, float duration) : Loom()
{
speed_ = d;
duration_ = duration;
pos_ = glm::vec2();
step_ = glm::normalize(glm::vec2(1.f, 1.f)); // step in diagonal by default
}
@@ -129,14 +174,30 @@ void Loom::update(Source *s, float dt)
finished_ = true;
}
SourceCallback *Loom::clone() const
{
return new Loom(speed_, duration_);
}
void Loom::accept(Visitor& v)
{
SourceCallback::accept(v);
v.visit(*this);
}
SetDepth::SetDepth(float target, float duration) : SourceCallback(),
duration_(duration), progress_(0.f), start_(0.f), target_(CLAMP(target, MIN_DEPTH, MAX_DEPTH))
GotoDepth::GotoDepth() : SourceCallback(),
duration_(0), progress_(0.f), start_(0.f), target_(MIN_DEPTH)
{
}
void SetDepth::update(Source *s, float dt)
GotoDepth::GotoDepth(float target, float duration) : GotoDepth()
{
target_ = CLAMP(target, MIN_DEPTH, MAX_DEPTH);
duration_ = duration;
}
void GotoDepth::update(Source *s, float dt)
{
if (s && !s->locked()) {
// set start position on first run or upon call of reset()
@@ -167,6 +228,21 @@ void SetDepth::update(Source *s, float dt)
finished_ = true;
}
SourceCallback *GotoDepth::clone() const
{
return new GotoDepth(target_, duration_);
}
SourceCallback *GotoDepth::reverse(Source *s) const
{
return new GotoDepth(s->depth(), duration_);
}
void GotoDepth::accept(Visitor& v)
{
SourceCallback::accept(v);
v.visit(*this);
}
SetPlay::SetPlay(bool on) : SourceCallback(), play_(on)
{
@@ -182,6 +258,11 @@ void SetPlay::update(Source *s, float)
finished_ = true;
}
SourceCallback *SetPlay::clone() const
{
return new SetPlay(play_);
}
RePlay::RePlay() : SourceCallback()
{
}
@@ -196,10 +277,19 @@ void RePlay::update(Source *s, float)
finished_ = true;
}
Grab::Grab(float dx, float dy, float duration) : SourceCallback(), speed_(glm::vec2(dx,dy)),
duration_(duration), progress_(0.f)
SourceCallback *RePlay::clone() const
{
return new RePlay;
}
Grab::Grab() : SourceCallback(), speed_(glm::vec2(0.f)), duration_(0.f), progress_(0.f)
{
}
Grab::Grab(float dx, float dy, float duration) : Grab()
{
speed_ = glm::vec2(dx,dy);
duration_ = duration;
}
void Grab::update(Source *s, float dt)
@@ -231,9 +321,25 @@ void Grab::update(Source *s, float dt)
finished_ = true;
}
Resize::Resize(float dx, float dy, float duration) : SourceCallback(), speed_(glm::vec2(dx,dy)),
duration_(duration), progress_(0.f)
SourceCallback *Grab::clone() const
{
return new Grab(speed_.x, speed_.y, duration_);
}
void Grab::accept(Visitor& v)
{
SourceCallback::accept(v);
v.visit(*this);
}
Resize::Resize() : SourceCallback(), speed_(glm::vec2(0.f)), duration_(0.f), progress_(0.f)
{
}
Resize::Resize(float dx, float dy, float duration) : Resize()
{
speed_ = glm::vec2(dx,dy);
duration_ = duration;
}
void Resize::update(Source *s, float dt)
@@ -265,9 +371,25 @@ void Resize::update(Source *s, float dt)
finished_ = true;
}
Turn::Turn(float da, float duration) : SourceCallback(), speed_(da),
duration_(duration), progress_(0.f)
SourceCallback *Resize::clone() const
{
return new Resize(speed_.x, speed_.y, duration_);
}
void Resize::accept(Visitor& v)
{
SourceCallback::accept(v);
v.visit(*this);
}
Turn::Turn() : SourceCallback(), speed_(0.f), duration_(0.f), progress_(0.f)
{
}
Turn::Turn(float da, float duration) : Turn()
{
speed_ = da;
duration_ = duration;
}
void Turn::update(Source *s, float dt)
@@ -297,3 +419,14 @@ void Turn::update(Source *s, float dt)
else
finished_ = true;
}
SourceCallback *Turn::clone() const
{
return new Turn(speed_, duration_);
}
void Turn::accept(Visitor& v)
{
SourceCallback::accept(v);
v.visit(*this);
}