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Implementation of the limbo area in Mixing view, to change update mode
of source (active or not) and suspend mediaplayer (enabled or not).
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2
View.h
2
View.h
@@ -89,9 +89,11 @@ public:
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Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2>) override;
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void setAlpha (Source *s);
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inline float limboScale() { return limbo_scale_; }
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private:
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uint textureMixingQuadratic();
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float limbo_scale_;
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};
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class RenderView : public View
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