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Preventing display glitch from invalid scaling of view
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@@ -144,6 +144,11 @@ void GeometryView::update(float dt)
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}
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output_surface_->setTextureIndex( output->texture() );
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}
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// prevent invalid scaling
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float s = CLAMP(scene.root()->scale_.x, GEOMETRY_MIN_SCALE, GEOMETRY_MAX_SCALE);
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scene.root()->scale_.x = s;
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scene.root()->scale_.y = s;
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}
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// the current view is the geometry view
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@@ -169,6 +169,11 @@ void LayerView::update(float dt)
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persp_left_->translation_.x = -aspect_ratio;
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persp_right_->translation_.x = aspect_ratio + 0.06;
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}
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// prevent invalid scaling
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float s = CLAMP(scene.root()->scale_.x, LAYER_MIN_SCALE, LAYER_MAX_SCALE);
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scene.root()->scale_.x = s;
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scene.root()->scale_.y = s;
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}
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if (Mixer::manager().view() == this )
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@@ -280,6 +280,10 @@ void MixingView::update(float dt)
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f = 1.f - f;
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mixingCircle_->shader()->color = glm::vec4(f, f, f, 1.f);
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// prevent invalid scaling
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float s = CLAMP(scene.root()->scale_.x, MIXING_MIN_SCALE, MIXING_MAX_SCALE);
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scene.root()->scale_.x = s;
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scene.root()->scale_.y = s;
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}
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// the current view is the mixing view
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