mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-12 02:40:00 +01:00
Isolate implementation of RenderSource and new Non-Recursive mode
Separate files for RenderSource, make RenderSource playable, and implement two rendering mechanisms
This commit is contained in:
@@ -293,6 +293,7 @@ set(VMIX_SRCS
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TransitionView.cpp
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TransitionView.cpp
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Source.cpp
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Source.cpp
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CloneSource.cpp
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CloneSource.cpp
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RenderSource.cpp
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SourceCallback.cpp
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SourceCallback.cpp
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SourceList.cpp
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SourceList.cpp
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Session.cpp
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Session.cpp
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@@ -43,6 +43,7 @@
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#include "MediaPlayer.h"
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#include "MediaPlayer.h"
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#include "MediaSource.h"
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#include "MediaSource.h"
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#include "CloneSource.h"
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#include "CloneSource.h"
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#include "RenderSource.h"
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#include "SessionSource.h"
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#include "SessionSource.h"
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#include "PatternSource.h"
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#include "PatternSource.h"
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#include "DeviceSource.h"
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#include "DeviceSource.h"
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@@ -703,6 +704,12 @@ void ImGuiVisitor::visit (RenderSource& s)
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ImGui::Text("Rendering Output");
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ImGui::Text("Rendering Output");
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if ( ImGui::Button(IMGUI_TITLE_PREVIEW, ImVec2(IMGUI_RIGHT_ALIGN, 0)) )
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if ( ImGui::Button(IMGUI_TITLE_PREVIEW, ImVec2(IMGUI_RIGHT_ALIGN, 0)) )
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Settings::application.widget.preview = true;
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Settings::application.widget.preview = true;
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ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
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int m = (int) s.renderMode();
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if (ImGui::Combo("Rendering", &m, RenderSource::render_mode_label, IM_ARRAYSIZE(RenderSource::render_mode_label)) )
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s.setRenderMode((RenderSource::RenderSourceMode)m);
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}
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}
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void ImGuiVisitor::visit (CloneSource& s)
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void ImGuiVisitor::visit (CloneSource& s)
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@@ -720,13 +727,10 @@ void ImGuiVisitor::visit (CloneSource& s)
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if (ImGui::Combo("Image", &m, "Original\0Post-processed\0") )
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if (ImGui::Combo("Image", &m, "Original\0Post-processed\0") )
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s.setImageMode((CloneSource::CloneImageMode)m);
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s.setImageMode((CloneSource::CloneImageMode)m);
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ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
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ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
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float d = s.delay();
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float d = s.delay();
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// if (ImGui::SliderFloat("Delay", &d, 0.f, 1.f, "%.2f s")){
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if (ImGui::SliderFloat("Delay", &d, 0.f, 1.f, d < 0.01f ? "None" : "%.2f s"))
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if (ImGui::SliderFloat("Delay", &d, 0.f, 1.f, d < 0.01f ? "None" : "%.2f s")){
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s.setDelay(d);
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s.setDelay(d);
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}
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}
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}
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@@ -39,6 +39,7 @@
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#include "MediaPlayer.h"
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#include "MediaPlayer.h"
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#include "MediaSource.h"
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#include "MediaSource.h"
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#include "CloneSource.h"
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#include "CloneSource.h"
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#include "RenderSource.h"
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#include "SessionSource.h"
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#include "SessionSource.h"
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#include "PatternSource.h"
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#include "PatternSource.h"
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#include "DeviceSource.h"
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#include "DeviceSource.h"
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@@ -172,7 +173,19 @@ void InfoVisitor::visit (RenderSource& s)
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if (current_id_ == s.id())
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if (current_id_ == s.id())
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return;
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return;
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information_ = "Rendering Output";
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std::ostringstream oss;
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oss << "Rendering Output (" << RenderSource::render_mode_label[s.renderMode()];
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oss << ") " << std::endl;
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if (s.frame()){
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oss << s.frame()->width() << " x " << s.frame()->height() << ", ";
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if (s.frame()->use_alpha())
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oss << "RGBA";
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else
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oss << "RGB";
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}
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information_ = oss.str();
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current_id_ = s.id();
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current_id_ = s.id();
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}
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}
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@@ -186,7 +199,10 @@ void InfoVisitor::visit (CloneSource& s)
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if (s.frame()){
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if (s.frame()){
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oss << s.frame()->width() << " x " << s.frame()->height() << ", ";
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oss << s.frame()->width() << " x " << s.frame()->height() << ", ";
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oss << "RGBA";
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if (s.frame()->use_alpha())
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oss << "RGBA";
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else
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oss << "RGB";
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}
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}
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information_ = oss.str();
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information_ = oss.str();
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@@ -43,6 +43,7 @@
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#include "SessionVisitor.h"
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#include "SessionVisitor.h"
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#include "SessionSource.h"
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#include "SessionSource.h"
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#include "CloneSource.h"
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#include "CloneSource.h"
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#include "RenderSource.h"
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#include "MediaSource.h"
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#include "MediaSource.h"
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#include "PatternSource.h"
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#include "PatternSource.h"
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#include "DeviceSource.h"
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#include "DeviceSource.h"
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170
RenderSource.cpp
Normal file
170
RenderSource.cpp
Normal file
@@ -0,0 +1,170 @@
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/*
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* This file is part of vimix - video live mixer
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*
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* **Copyright** (C) 2019-2022 Bruno Herbelin <bruno.herbelin@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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**/
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#include <glm/gtc/matrix_transform.hpp>
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#include "defines.h"
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#include "Log.h"
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#include "FrameBuffer.h"
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#include "Decorations.h"
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#include "Resource.h"
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#include "Visitor.h"
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#include "Session.h"
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#include "RenderSource.h"
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const char* RenderSource::render_mode_label[2] = { "Loopback", "Non recursive" };
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RenderSource::RenderSource(uint64_t id) : Source(id), session_(nullptr), rendered_output_(nullptr), rendered_surface_(nullptr),
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paused_(false), render_mode_(RENDER_TEXTURE)
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{
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// set symbol
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symbol_ = new Symbol(Symbol::RENDER, glm::vec3(0.75f, 0.75f, 0.01f));
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symbol_->scale_.y = 1.5f;
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}
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RenderSource::~RenderSource()
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{
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if (rendered_output_ != nullptr)
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delete rendered_output_;
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}
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bool RenderSource::failed() const
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{
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if ( rendered_output_ != nullptr && session_ != nullptr )
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return rendered_output_->resolution() != session_->frame()->resolution();
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return false;
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}
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uint RenderSource::texture() const
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{
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if (rendered_output_ != nullptr)
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return rendered_output_->texture();
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else if (session_ && session_->frame())
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return session_->frame()->texture();
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else
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return Resource::getTextureBlack(); // getTextureTransparent ?
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}
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//void RenderSource::setActive (bool on)
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//{
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//}
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void RenderSource::init()
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{
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if (session_ && session_->frame() && session_->frame()->texture() != Resource::getTextureBlack()) {
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FrameBuffer *fb = session_->frame();
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// get the texture index from framebuffer of view for RENDER_TEXTURE mode
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// rendered_surface_ = new Surface;
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// rendered_surface_->setTextureIndex( fb->texture() );
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// create the frame buffer displayed by the source (all modes)
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rendered_output_ = new FrameBuffer( fb->resolution(), fb->use_alpha() );
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// needs a first initialization
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fb->blit(rendered_output_);
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// set the texture index from internal framebuffer, apply it to the source texture surface
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texturesurface_->setTextureIndex( rendered_output_->texture() );
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// create Frame buffer matching size of output session
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FrameBuffer *renderbuffer = new FrameBuffer( fb->resolution() );
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// deep update to reorder
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++View::need_deep_update_;
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// done init
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Log::Info("Source Render linked to session (%d x %d).", int(fb->resolution().x), int(fb->resolution().y) );
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}
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}
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void RenderSource::update(float dt)
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{
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static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -SCENE_DEPTH, 1.f);
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if (active_ && !paused_ && session_ && rendered_output_) {
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if (render_mode_ == RENDER_EXCLUSIVE) {
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// temporarily exclude this RenderSource from the rendering
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groups_[View::RENDERING]->visible_ = false;
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// simulate a rendering of the session in a framebuffer
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glm::mat4 P = glm::scale( projection, glm::vec3(1.f / rendered_output_->aspectRatio(), 1.f, 1.f));
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rendered_output_->begin();
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// access to private RenderView in the session to call draw on the root of the scene
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session_->render_.scene.root()->draw(glm::identity<glm::mat4>(), P);
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rendered_output_->end();
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// restore this RenderSource visibility
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groups_[View::RENDERING]->visible_ = true;
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}
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else
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session_->frame()->blit(rendered_output_);
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// rendered_output_->begin(true); // if not blit
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// rendered_surface_->draw(glm::identity<glm::mat4>(), rendered_output_->projection());
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// rendered_output_->end();
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}
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Source::update(dt);
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}
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void RenderSource::play (bool on)
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{
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// toggle state
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paused_ = !on;
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}
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void RenderSource::replay()
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{
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}
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glm::vec3 RenderSource::resolution() const
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{
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if (rendered_output_ != nullptr)
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return rendered_output_->resolution();
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else if (session_ && session_->frame())
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return session_->frame()->resolution();
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else
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return glm::vec3(0.f);
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}
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void RenderSource::accept(Visitor& v)
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{
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Source::accept(v);
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// if (!failed())
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v.visit(*this);
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}
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glm::ivec2 RenderSource::icon() const
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{
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return glm::ivec2(ICON_SOURCE_RENDER);
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}
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std::string RenderSource::info() const
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{
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return std::string("Render loopback");
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}
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56
RenderSource.h
Normal file
56
RenderSource.h
Normal file
@@ -0,0 +1,56 @@
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#ifndef RENDERSOURCE_H
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#define RENDERSOURCE_H
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#include "Source.h"
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class RenderSource : public Source
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{
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public:
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RenderSource(uint64_t id = 0);
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~RenderSource();
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// implementation of source API
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void update (float dt) override;
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// void setActive (bool on) override;
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bool playing () const override { return !paused_; }
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void play (bool) override;
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void replay () override;
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bool playable () const override { return true; }
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bool failed () const override;
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uint texture() const override;
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void accept (Visitor& v) override;
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inline Session *session () const { return session_; }
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inline void setSession (Session *se) { session_ = se; }
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glm::vec3 resolution() const;
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glm::ivec2 icon() const override;
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std::string info() const override;
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typedef enum {
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RENDER_TEXTURE = 0,
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RENDER_EXCLUSIVE
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} RenderSourceMode;
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static const char* render_mode_label[2];
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void setRenderMode(RenderSourceMode m) { render_mode_ = m; }
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RenderSourceMode renderMode() const { return render_mode_; }
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protected:
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void init() override;
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Session *session_;
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FrameBuffer *rendered_output_;
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Surface *rendered_surface_;
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// control
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bool paused_;
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RenderSourceMode render_mode_;
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};
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#endif // RENDERSOURCE_H
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@@ -27,6 +27,7 @@
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#include "FrameGrabber.h"
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#include "FrameGrabber.h"
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#include "SessionCreator.h"
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#include "SessionCreator.h"
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#include "SessionSource.h"
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#include "SessionSource.h"
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#include "RenderSource.h"
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#include "MixingGroup.h"
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#include "MixingGroup.h"
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#include "Log.h"
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#include "Log.h"
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@@ -129,11 +130,11 @@ void Session::update(float dt)
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else {
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else {
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if ( !(*it)->ready() )
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if ( !(*it)->ready() )
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ready = false;
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ready = false;
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// render the source
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(*it)->render();
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// update the source
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// update the source
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(*it)->setActive(activation_threshold_);
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(*it)->setActive(activation_threshold_);
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(*it)->update(dt);
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(*it)->update(dt);
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// render the source // TODO: verify ok to render after update
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(*it)->render();
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}
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}
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}
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}
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@@ -32,6 +32,8 @@ struct SessionSnapshots {
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class Session
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class Session
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{
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{
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friend class RenderSource;
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public:
|
public:
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Session();
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Session();
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~Session();
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~Session();
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@@ -34,6 +34,7 @@
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#include "NetworkSource.h"
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#include "NetworkSource.h"
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#include "MultiFileSource.h"
|
#include "MultiFileSource.h"
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#include "StreamSource.h"
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#include "StreamSource.h"
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#include "RenderSource.h"
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#include "Session.h"
|
#include "Session.h"
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#include "ImageShader.h"
|
#include "ImageShader.h"
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||||||
#include "ImageProcessingShader.h"
|
#include "ImageProcessingShader.h"
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||||||
@@ -973,6 +974,12 @@ void SessionLoader::visit (SessionGroupSource& s)
|
|||||||
|
|
||||||
void SessionLoader::visit (RenderSource& s)
|
void SessionLoader::visit (RenderSource& s)
|
||||||
{
|
{
|
||||||
|
// set attributes
|
||||||
|
int mode = 0;
|
||||||
|
xmlCurrent_->QueryIntAttribute("renderMode", &mode);
|
||||||
|
s.setRenderMode((RenderSource::RenderSourceMode)mode);
|
||||||
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|
||||||
|
// set session
|
||||||
s.setSession( session_ );
|
s.setSession( session_ );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -382,77 +382,3 @@ std::string SessionGroupSource::info() const
|
|||||||
else
|
else
|
||||||
return std::string("undefined group.");
|
return std::string("undefined group.");
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderSource::RenderSource(uint64_t id) : Source(id), session_(nullptr)
|
|
||||||
{
|
|
||||||
// set symbol
|
|
||||||
symbol_ = new Symbol(Symbol::RENDER, glm::vec3(0.75f, 0.75f, 0.01f));
|
|
||||||
symbol_->scale_.y = 1.5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool RenderSource::failed() const
|
|
||||||
{
|
|
||||||
if ( renderbuffer_ != nullptr && session_ != nullptr )
|
|
||||||
return renderbuffer_->resolution() != session_->frame()->resolution();
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint RenderSource::texture() const
|
|
||||||
{
|
|
||||||
if (session_ && session_->frame())
|
|
||||||
return session_->frame()->texture();
|
|
||||||
else
|
|
||||||
return Resource::getTextureBlack(); // getTextureTransparent ?
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderSource::init()
|
|
||||||
{
|
|
||||||
if (session_ && session_->frame() && session_->frame()->texture() != Resource::getTextureBlack()) {
|
|
||||||
|
|
||||||
FrameBuffer *fb = session_->frame();
|
|
||||||
|
|
||||||
// get the texture index from framebuffer of view, apply it to the surface
|
|
||||||
texturesurface_->setTextureIndex( fb->texture() );
|
|
||||||
|
|
||||||
// create Frame buffer matching size of output session
|
|
||||||
FrameBuffer *renderbuffer = new FrameBuffer( fb->resolution() );
|
|
||||||
|
|
||||||
// set the renderbuffer of the source and attach rendering nodes
|
|
||||||
attach(renderbuffer);
|
|
||||||
|
|
||||||
// deep update to reorder
|
|
||||||
++View::need_deep_update_;
|
|
||||||
|
|
||||||
// done init
|
|
||||||
Log::Info("Source Render linked to session (%d x %d).", int(fb->resolution().x), int(fb->resolution().y) );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
glm::vec3 RenderSource::resolution() const
|
|
||||||
{
|
|
||||||
if (renderbuffer_ != nullptr)
|
|
||||||
return renderbuffer_->resolution();
|
|
||||||
else if (session_ && session_->frame())
|
|
||||||
return session_->frame()->resolution();
|
|
||||||
else
|
|
||||||
return glm::vec3(0.f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderSource::accept(Visitor& v)
|
|
||||||
{
|
|
||||||
Source::accept(v);
|
|
||||||
// if (!failed())
|
|
||||||
v.visit(*this);
|
|
||||||
}
|
|
||||||
|
|
||||||
glm::ivec2 RenderSource::icon() const
|
|
||||||
{
|
|
||||||
return glm::ivec2(ICON_SOURCE_RENDER);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string RenderSource::info() const
|
|
||||||
{
|
|
||||||
return std::string("Render loopback");
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -83,33 +83,4 @@ protected:
|
|||||||
glm::vec3 resolution_;
|
glm::vec3 resolution_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class RenderSource : public Source
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
RenderSource(uint64_t id = 0);
|
|
||||||
|
|
||||||
// implementation of source API
|
|
||||||
bool playing () const override { return true; }
|
|
||||||
void play (bool) override {}
|
|
||||||
bool playable () const override { return false; }
|
|
||||||
bool failed () const override;
|
|
||||||
uint texture() const override;
|
|
||||||
void accept (Visitor& v) override;
|
|
||||||
|
|
||||||
inline Session *session () const { return session_; }
|
|
||||||
inline void setSession (Session *se) { session_ = se; }
|
|
||||||
|
|
||||||
glm::vec3 resolution() const;
|
|
||||||
|
|
||||||
glm::ivec2 icon() const override;
|
|
||||||
std::string info() const override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
|
|
||||||
void init() override;
|
|
||||||
Session *session_;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
#endif // SESSIONSOURCE_H
|
#endif // SESSIONSOURCE_H
|
||||||
|
|||||||
@@ -29,6 +29,7 @@ using namespace tinyxml2;
|
|||||||
#include "Decorations.h"
|
#include "Decorations.h"
|
||||||
#include "Source.h"
|
#include "Source.h"
|
||||||
#include "CloneSource.h"
|
#include "CloneSource.h"
|
||||||
|
#include "RenderSource.h"
|
||||||
#include "MediaSource.h"
|
#include "MediaSource.h"
|
||||||
#include "Session.h"
|
#include "Session.h"
|
||||||
#include "SessionSource.h"
|
#include "SessionSource.h"
|
||||||
@@ -626,9 +627,10 @@ void SessionVisitor::visit (SessionGroupSource& s)
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SessionVisitor::visit (RenderSource&)
|
void SessionVisitor::visit (RenderSource& s)
|
||||||
{
|
{
|
||||||
xmlCurrent_->SetAttribute("type", "RenderSource");
|
xmlCurrent_->SetAttribute("type", "RenderSource");
|
||||||
|
xmlCurrent_->SetAttribute("renderMode", (int) s.renderMode());
|
||||||
}
|
}
|
||||||
|
|
||||||
void SessionVisitor::visit (CloneSource& s)
|
void SessionVisitor::visit (CloneSource& s)
|
||||||
|
|||||||
@@ -77,6 +77,7 @@ using namespace std;
|
|||||||
#include "FrameBuffer.h"
|
#include "FrameBuffer.h"
|
||||||
#include "MediaPlayer.h"
|
#include "MediaPlayer.h"
|
||||||
#include "CloneSource.h"
|
#include "CloneSource.h"
|
||||||
|
#include "RenderSource.h"
|
||||||
#include "MediaSource.h"
|
#include "MediaSource.h"
|
||||||
#include "SessionSource.h"
|
#include "SessionSource.h"
|
||||||
#include "PatternSource.h"
|
#include "PatternSource.h"
|
||||||
|
|||||||
Reference in New Issue
Block a user