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Fixed Shader imageprocessing.
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@@ -35,11 +35,11 @@ public:
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// chroma key
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glm::vec4 chromakey;
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float chromadelta;
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// filter
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// filter identifyer
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// [0] No filter
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// [1 4] 4 x kernel operations; Blur, Sharpen, Edge, Emboss
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// [5 10] 6 x convolutions: erosion 3, 5, 7, dilation 3, 5, 7
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int filter;
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int filterid;
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};
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