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Fixed Shader imageprocessing.
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@@ -40,7 +40,7 @@ Node::Node() : initialized_(false), parent_(nullptr), visible_(true)
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translation_ = glm::vec3(0.f);
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}
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void Node::update( float dt )
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void Node::update( float )
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{
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// update transform matrix from attributes
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transform_ = transform(translation_, rotation_, scale_);
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@@ -291,7 +291,7 @@ void Switch::removeChild(Node *child)
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void Switch::unsetActiveChild ()
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{
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active_ == children_.end();
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active_ = children_.end();
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}
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void Switch::setActiveChild(Node *child)
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