Fixed Shader imageprocessing.

This commit is contained in:
brunoherbelin
2020-04-28 11:47:04 +02:00
parent 917c184dad
commit 8cc6da98ba
9 changed files with 100 additions and 96 deletions

View File

@@ -40,7 +40,7 @@ Node::Node() : initialized_(false), parent_(nullptr), visible_(true)
translation_ = glm::vec3(0.f);
}
void Node::update( float dt )
void Node::update( float )
{
// update transform matrix from attributes
transform_ = transform(translation_, rotation_, scale_);
@@ -291,7 +291,7 @@ void Switch::removeChild(Node *child)
void Switch::unsetActiveChild ()
{
active_ == children_.end();
active_ = children_.end();
}
void Switch::setActiveChild(Node *child)