Fixed Shader imageprocessing.

This commit is contained in:
brunoherbelin
2020-04-28 11:47:04 +02:00
parent 917c184dad
commit 8cc6da98ba
9 changed files with 100 additions and 96 deletions

View File

@@ -1,4 +1,4 @@
#include "Shader.h"
#include "Shader.h"
#include "Resource.h"
#include "Log.h"
#include "Visitor.h"
@@ -145,12 +145,12 @@ void ShadingProgram::checkCompileErr()
glGetShaderiv(vertex_id_, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(vertex_id_, 1024, NULL, infoLog);
Log::Warning("Error compiling Vertex ShadingProgram:\n%s \n%s", infoLog, vertex_code_.c_str());
Log::Warning("Error compiling Vertex ShadingProgram:\n%s", infoLog);
}
glGetShaderiv(fragment_id_, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(fragment_id_, 1024, NULL, infoLog);
Log::Warning("Error compiling Fragment ShadingProgram:\n%s \n%s", infoLog, vertex_code_.c_str());
Log::Warning("Error compiling Fragment ShadingProgram:\n%s", infoLog);
}
}
@@ -161,7 +161,7 @@ void ShadingProgram::checkLinkingErr()
glGetProgramiv(id_, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(id_, 1024, NULL, infoLog);
Log::Warning("Error linking ShadingProgram Program:\n%s \n%s", infoLog);
Log::Warning("Error linking ShadingProgram:\n%s", infoLog);
}
}