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Added frame buffer information display in session preview
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@@ -40,6 +40,7 @@ public:
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inline uint height() const { return attrib_.viewport.y; }
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glm::vec3 resolution() const;
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float aspectRatio() const;
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std::string info() const;
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// internal pixel format
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inline bool use_alpha() const { return use_alpha_; }
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