Changed my mind: using an even more clear toggle button for image

processing on/off.
This commit is contained in:
brunoherbelin
2020-08-02 13:49:02 +02:00
parent 37eb845fe4
commit 929bf7981a

View File

@@ -281,10 +281,8 @@ void ImGuiVisitor::visit (Source& s)
// toggle enable/disable image processing
bool on = s.imageProcessingEnabled();
ImGui::SetCursorPos( ImVec2(preview_width + 15, pos.y -ImGui::GetFrameHeight() ) );
const char *tooltip[2] = {"Image editing filters\nDisabled: showing raw frames",
"Image editing filters\nEnabled : using GPU image processing"};
if (ImGuiToolkit::IconToggle(2, 9, 3, 9, &on, tooltip))
s.setImageProcessingEnabled(on);
ImGuiToolkit::ButtonToggle(ICON_FA_MAGIC, &on);
s.setImageProcessingEnabled(on);
ImGui::SetCursorPos(pos); // ...come back