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Disabling the framebuffer blit of output rendering
Blit of framebuffer is incompatible with the new features of Display View to adjust whitebalance and geometry of rendered frame on output windows.
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@@ -159,7 +159,6 @@ void Settings::Save(uint64_t runtime)
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XMLElement *RenderNode = xmlDoc.NewElement( "Render" );
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RenderNode->SetAttribute("vsync", application.render.vsync);
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RenderNode->SetAttribute("multisampling", application.render.multisampling);
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RenderNode->SetAttribute("blit", application.render.blit);
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RenderNode->SetAttribute("gpu_decoding", application.render.gpu_decoding);
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RenderNode->SetAttribute("ratio", application.render.ratio);
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RenderNode->SetAttribute("res", application.render.res);
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@@ -440,7 +439,6 @@ void Settings::Load()
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if (rendernode != nullptr) {
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rendernode->QueryIntAttribute("vsync", &application.render.vsync);
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rendernode->QueryIntAttribute("multisampling", &application.render.multisampling);
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rendernode->QueryBoolAttribute("blit", &application.render.blit);
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rendernode->QueryBoolAttribute("gpu_decoding", &application.render.gpu_decoding);
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rendernode->QueryIntAttribute("ratio", &application.render.ratio);
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rendernode->QueryIntAttribute("res", &application.render.res);
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