Important feature: source locking and workspace.

Source locking property, views ability to test if a source is selectable, change of selection when switch view, picking testing locking and workspace.
This commit is contained in:
Bruno
2021-01-24 17:19:41 +01:00
parent b17136d23a
commit 9c0adb4ce6
10 changed files with 339 additions and 212 deletions

View File

@@ -421,6 +421,15 @@ void ImGuiVisitor::visit (Source& s)
else else
ImGuiToolkit::HelpMarker("Unlocked", ICON_FA_LOCK_OPEN); ImGuiToolkit::HelpMarker("Unlocked", ICON_FA_LOCK_OPEN);
// Inform on workspace
ImGui::SetCursorPos( ImVec2(preview_width + 20, pos.y -height + 2.f * ImGui::GetFrameHeight()) );
if (s.workspace() == Source::BACKGROUND)
ImGuiToolkit::HelpIcon("Background",10, 16);
else if (s.workspace() == Source::FOREGROUND)
ImGuiToolkit::HelpIcon("Foreground",12, 16);
else
ImGuiToolkit::HelpIcon("Stage",11, 16);
// toggle enable/disable image processing // toggle enable/disable image processing
bool on = s.imageProcessingEnabled(); bool on = s.imageProcessingEnabled();
ImGui::SetCursorPos( ImVec2(preview_width + 15, pos.y -ImGui::GetFrameHeight() ) ); ImGui::SetCursorPos( ImVec2(preview_width + 15, pos.y -ImGui::GetFrameHeight() ) );

View File

@@ -736,6 +736,12 @@ void Mixer::setView(View::Mode m)
break; break;
} }
// selection might have to change
for (auto sit = session_->begin(); sit != session_->end(); sit++) {
if ( !current_view_->canSelect(*sit) )
deselect( *sit );
}
// need to deeply update view to apply eventual changes // need to deeply update view to apply eventual changes
View::need_deep_update_++; View::need_deep_update_++;

View File

@@ -447,6 +447,9 @@ void SessionLoader::visit (Source& s)
XMLElement* sourceNode = xmlCurrent_; XMLElement* sourceNode = xmlCurrent_;
const char *pName = sourceNode->Attribute("name"); const char *pName = sourceNode->Attribute("name");
s.setName(pName); s.setName(pName);
bool l = false;
sourceNode->QueryBoolAttribute("locked", &l);
s.setLocked(l);
xmlCurrent_ = sourceNode->FirstChildElement("Mixing"); xmlCurrent_ = sourceNode->FirstChildElement("Mixing");
if (xmlCurrent_) s.groupNode(View::MIXING)->accept(*this); if (xmlCurrent_) s.groupNode(View::MIXING)->accept(*this);

View File

@@ -342,6 +342,7 @@ void SessionVisitor::visit (Source& s)
XMLElement *sourceNode = xmlDoc_->NewElement( "Source" ); XMLElement *sourceNode = xmlDoc_->NewElement( "Source" );
sourceNode->SetAttribute("id", s.id()); sourceNode->SetAttribute("id", s.id());
sourceNode->SetAttribute("name", s.name().c_str() ); sourceNode->SetAttribute("name", s.name().c_str() );
sourceNode->SetAttribute("locked", s.locked() );
// insert into hierarchy // insert into hierarchy
xmlCurrent_->InsertFirstChild(sourceNode); xmlCurrent_->InsertFirstChild(sourceNode);

View File

@@ -131,6 +131,7 @@ void Settings::Save()
// save current view only if [mixing, geometry, layers, appearance] // save current view only if [mixing, geometry, layers, appearance]
int v = application.current_view > 4 ? 1 : application.current_view; int v = application.current_view > 4 ? 1 : application.current_view;
viewsNode->SetAttribute("current", v); viewsNode->SetAttribute("current", v);
viewsNode->SetAttribute("workspace", application.current_workspace);
map<int, Settings::ViewConfig>::iterator iter; map<int, Settings::ViewConfig>::iterator iter;
for (iter=application.views.begin(); iter != application.views.end(); iter++) for (iter=application.views.begin(); iter != application.views.end(); iter++)
@@ -332,6 +333,7 @@ void Settings::Load()
if (pElement) if (pElement)
{ {
pElement->QueryIntAttribute("current", &application.current_view); pElement->QueryIntAttribute("current", &application.current_view);
pElement->QueryIntAttribute("workspace", &application.current_workspace);
XMLElement* viewNode = pElement->FirstChildElement("View"); XMLElement* viewNode = pElement->FirstChildElement("View");
for( ; viewNode ; viewNode=viewNode->NextSiblingElement()) for( ; viewNode ; viewNode=viewNode->NextSiblingElement())

View File

@@ -190,6 +190,7 @@ struct Application
// Settings of Views // Settings of Views
int current_view; int current_view;
int current_workspace;
std::map<int, ViewConfig> views; std::map<int, ViewConfig> views;
// settings render // settings render
@@ -221,6 +222,7 @@ struct Application
action_history_follow_view = false; action_history_follow_view = false;
accept_connections = false; accept_connections = false;
current_view = 1; current_view = 1;
current_workspace= 1;
windows = std::vector<WindowConfig>(3); windows = std::vector<WindowConfig>(3);
windows[0].name = APP_NAME APP_TITLE; windows[0].name = APP_NAME APP_TITLE;
windows[0].w = 1600; windows[0].w = 1600;

View File

@@ -17,7 +17,7 @@
#include "Log.h" #include "Log.h"
#include "Mixer.h" #include "Mixer.h"
Source::Source() : initialized_(false), active_(true), locked_(false), need_update_(true), symbol_(nullptr) Source::Source() : initialized_(false), symbol_(nullptr), active_(true), locked_(false), need_update_(true), workspace_(STAGE)
{ {
// create unique id // create unique id
id_ = GlmToolkit::uniqueId(); id_ = GlmToolkit::uniqueId();
@@ -178,21 +178,12 @@ Source::Source() : initialized_(false), active_(true), locked_(false), need_upda
groups_[View::TRANSITION] = new Group; groups_[View::TRANSITION] = new Group;
// //
// shared locker symbol // locker switch button : locked / unlocked icons
// locker_ = new Switch;
locker_ = new Symbol(Symbol::LOCK, glm::vec3(0.8f, -0.8f, 0.01f)); lock_ = new Handles(Handles::LOCKED);
locker_->color = glm::vec4(1.f, 1.f, 1.f, 0.6f); locker_->attach(lock_);
unlock_ = new Handles(Handles::UNLOCKED);
// add semi transparent icon statically to mixing and layer views locker_->attach(unlock_);
Group *lockgroup = new Group;
lockgroup->translation_.z = 0.1;
lockgroup->attach( locker_ );
groups_[View::LAYER]->attach(lockgroup);
groups_[View::MIXING]->attach(lockgroup);
// add semi transparent icon dynamically with overlay
overlays_[View::LAYER]->attach( locker_ );
overlays_[View::MIXING]->attach( locker_ );
// create objects // create objects
stored_status_ = new Group; stored_status_ = new Group;
@@ -299,7 +290,7 @@ void Source::setMode(Source::Mode m)
// show overlay if current // show overlay if current
bool current = m >= Source::CURRENT; bool current = m >= Source::CURRENT;
for (auto o = overlays_.begin(); o != overlays_.end(); o++) for (auto o = overlays_.begin(); o != overlays_.end(); o++)
(*o).second->visible_ = current; (*o).second->visible_ = current & !locked_;
// show in appearance view if current // show in appearance view if current
groups_[View::APPEARANCE]->visible_ = m > Source::VISIBLE; groups_[View::APPEARANCE]->visible_ = m > Source::VISIBLE;
@@ -389,6 +380,14 @@ void Source::attach(FrameBuffer *renderbuffer)
if (groups_[View::TRANSITION]->numChildren() > 0) if (groups_[View::TRANSITION]->numChildren() > 0)
groups_[View::TRANSITION]->attach(mixingsurface_); groups_[View::TRANSITION]->attach(mixingsurface_);
// hack to place the symbols in the corner independently of aspect ratio
symbol_->translation_.x += 0.1f * (renderbuffer_->aspectRatio()-1.f);
// add lock icon to views (displayed on front)
groups_[View::LAYER]->attach( locker_ );
groups_[View::MIXING]->attach( locker_ );
groups_[View::GEOMETRY]->attach( locker_ );
// scale all icon nodes to match aspect ratio // scale all icon nodes to match aspect ratio
for (int v = View::MIXING; v < View::INVALID; v++) { for (int v = View::MIXING; v < View::INVALID; v++) {
NodeSet::iterator node; NodeSet::iterator node;
@@ -398,10 +397,6 @@ void Source::attach(FrameBuffer *renderbuffer)
} }
} }
// hack to place the symbols in the corner independently of aspect ratio
symbol_->translation_.x += 0.1f * (renderbuffer_->aspectRatio()-1.f);
locker_->translation_.x += 0.1f * (renderbuffer_->aspectRatio()-1.f);
// (re) create the masking buffer // (re) create the masking buffer
if (maskbuffer_) if (maskbuffer_)
delete maskbuffer_; delete maskbuffer_;
@@ -430,27 +425,16 @@ void Source::setActive (bool on)
groups_[View::RENDERING]->visible_ = active_; groups_[View::RENDERING]->visible_ = active_;
groups_[View::GEOMETRY]->visible_ = active_; groups_[View::GEOMETRY]->visible_ = active_;
groups_[View::LAYER]->visible_ = active_; groups_[View::LAYER]->visible_ = active_;
} }
void Source::setLocked (bool on) void Source::setLocked (bool on)
{ {
locked_ = on; locked_ = on;
// the lock icon is visible when locked // the lock icon
locker_->visible_ = on; locker_->setActive( on ? 0 : 1);
} }
void Source::setFixed (bool on)
{
fixed_ = on;
groups_[View::GEOMETRY]->visible_ = !fixed_;
groups_[View::MIXING]->visible_ = !fixed_;
}
// Transfer functions from coordinates to alpha (1 - transparency) // Transfer functions from coordinates to alpha (1 - transparency)
float linear_(float x, float y) { float linear_(float x, float y) {
return 1.f - CLAMP( sqrt( ( x * x ) + ( y * y ) ), 0.f, 1.f ); return 1.f - CLAMP( sqrt( ( x * x ) + ( y * y ) ), 0.f, 1.f );
@@ -511,16 +495,18 @@ void Source::update(float dt)
// Layers icons are displayed in Perspective (diagonal) // Layers icons are displayed in Perspective (diagonal)
groups_[View::LAYER]->translation_.y = groups_[View::LAYER]->translation_.x / LAYER_PERSPECTIVE; groups_[View::LAYER]->translation_.y = groups_[View::LAYER]->translation_.x / LAYER_PERSPECTIVE;
// CHANGE lock based on range of layers stage // Update workspace based on depth, and
bool l = (groups_[View::LAYER]->translation_.x < -FOREGROUND_DEPTH) // adjust vertical position of icon depending on workspace
|| (groups_[View::LAYER]->translation_.x > -BACKGROUND_DEPTH); if (groups_[View::LAYER]->translation_.x < -FOREGROUND_DEPTH) {
setLocked( l );
// adjust position of layer icon: step up when on stage
if (groups_[View::LAYER]->translation_.x < -FOREGROUND_DEPTH)
groups_[View::LAYER]->translation_.y -= 0.3f; groups_[View::LAYER]->translation_.y -= 0.3f;
else if (groups_[View::LAYER]->translation_.x < -BACKGROUND_DEPTH) workspace_ = Source::FOREGROUND;
}
else if (groups_[View::LAYER]->translation_.x < -BACKGROUND_DEPTH) {
groups_[View::LAYER]->translation_.y -= 0.15f; groups_[View::LAYER]->translation_.y -= 0.15f;
workspace_ = Source::STAGE;
}
else
workspace_ = Source::BACKGROUND;
// MODIFY depth based on LAYER node // MODIFY depth based on LAYER node
groups_[View::MIXING]->translation_.z = groups_[View::LAYER]->translation_.z; groups_[View::MIXING]->translation_.z = groups_[View::LAYER]->translation_.z;

View File

@@ -97,15 +97,19 @@ public:
// update mode // update mode
virtual void setActive (bool on); virtual void setActive (bool on);
inline bool active () { return active_; } inline bool active () const { return active_; }
// lock mode // lock mode
virtual void setLocked (bool on); virtual void setLocked (bool on);
inline bool locked () { return locked_; } inline bool locked () const { return locked_; }
// lock mode // Workspace
virtual void setFixed (bool on); typedef enum {
inline bool fixed () { return fixed_; } BACKGROUND = 0,
STAGE = 1,
FOREGROUND = 2
} Workspace;
inline Workspace workspace () const { return workspace_; }
// a Source shall informs if the source failed (i.e. shall be deleted) // a Source shall informs if the source failed (i.e. shall be deleted)
virtual bool failed () const = 0; virtual bool failed () const = 0;
@@ -204,15 +208,17 @@ protected:
std::map<View::Mode, Group*> overlays_; std::map<View::Mode, Group*> overlays_;
std::map<View::Mode, Switch*> frames_; std::map<View::Mode, Switch*> frames_;
std::map<View::Mode, Handles*[7]> handles_; std::map<View::Mode, Handles*[7]> handles_;
Symbol *symbol_, *locker_; Handles *lock_, *unlock_;
Switch *locker_;
Symbol *symbol_;
// update // update
bool active_; bool active_;
bool locked_; bool locked_;
bool fixed_;
bool need_update_; bool need_update_;
float dt_; float dt_;
Group *stored_status_; Group *stored_status_;
Workspace workspace_;
// clones // clones
CloneList clones_; CloneList clones_;

362
View.cpp
View File

@@ -197,9 +197,12 @@ void View::selectAll()
Mixer::selection().clear(); Mixer::selection().clear();
for(auto sit = Mixer::manager().session()->begin(); for(auto sit = Mixer::manager().session()->begin();
sit != Mixer::manager().session()->end(); sit++) { sit != Mixer::manager().session()->end(); sit++) {
if ( (*sit)->active() ) if (canSelect(*sit))
Mixer::selection().add(*sit); Mixer::selection().add(*sit);
} }
// special case of one single source in selection : make current after release
if (Mixer::selection().size() == 1)
Mixer::manager().setCurrentSource( Mixer::selection().front() );
} }
void View::select(glm::vec2 A, glm::vec2 B) void View::select(glm::vec2 A, glm::vec2 B)
@@ -212,25 +215,28 @@ void View::select(glm::vec2 A, glm::vec2 B)
PickingVisitor pv(scene_point_A, scene_point_B); PickingVisitor pv(scene_point_A, scene_point_B);
scene.accept(pv); scene.accept(pv);
// reset selection
Mixer::selection().clear();
// picking visitor found nodes in the area? // picking visitor found nodes in the area?
if ( !pv.empty()) { if ( !pv.empty()) {
// create a list of source matching the list of picked nodes // create a list of source matching the list of picked nodes
SourceList selection; SourceList selection;
// std::vector< std::pair<Node *, glm::vec2> > pick = pv.picked();
// loop over the nodes and add all sources found. // loop over the nodes and add all sources found.
// for(std::vector< std::pair<Node *, glm::vec2> >::iterator p = pick.begin(); p != pick.end(); p++){
for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); p++){ for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); p++){
Source *s = Mixer::manager().findSource( p->first ); Source *s = Mixer::manager().findSource( p->first );
if (s) if (canSelect(s))
selection.push_back( s ); selection.push_back( s );
} }
// set the selection with list of picked (overlaped) sources // set the selection with list of picked (overlaped) sources
Mixer::selection().set(selection); Mixer::selection().set(selection);
} }
else
// reset selection
Mixer::selection().clear();
}
bool View::canSelect(Source *s) {
return ( s!=nullptr && !s->locked() );
} }
@@ -355,47 +361,11 @@ void MixingView::centerSource(Source *s)
} }
void MixingView::select(glm::vec2 A, glm::vec2 B)
{
// unproject mouse coordinate into scene coordinates
glm::vec3 scene_point_A = Rendering::manager().unProject(A);
glm::vec3 scene_point_B = Rendering::manager().unProject(B);
// picking visitor traverses the scene
PickingVisitor pv(scene_point_A, scene_point_B);
scene.accept(pv);
// reset selection
Mixer::selection().clear();
// picking visitor found nodes in the area?
if ( !pv.empty()) {
// create a list of source matching the list of picked nodes
SourceList selection;
// loop over the nodes and add all sources found.
for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); p++){
Source *s = Mixer::manager().findSource( p->first );
if (s && !s->locked())
selection.push_back( s );
}
// set the selection with list of picked (overlaped) sources
Mixer::selection().set(selection);
}
}
void MixingView::selectAll()
{
for(auto sit = Mixer::manager().session()->begin();
sit != Mixer::manager().session()->end(); sit++) {
Mixer::selection().add(*sit);
}
}
void MixingView::update(float dt) void MixingView::update(float dt)
{ {
View::update(dt); View::update(dt);
if (Mixer::manager().view() == this ) {
// a more complete update is requested // a more complete update is requested
// for mixing, this means restore position of the fading slider // for mixing, this means restore position of the fading slider
if (View::need_deep_update_ > 0) { if (View::need_deep_update_ > 0) {
@@ -432,6 +402,7 @@ void MixingView::update(float dt)
mixingCircle_->shader()->color = glm::vec4(f, f, f, 1.f); mixingCircle_->shader()->color = glm::vec4(f, f, f, 1.f);
} }
} }
}
} }
@@ -463,8 +434,19 @@ std::pair<Node *, glm::vec2> MixingView::pick(glm::vec2 P)
else { else {
// get if a source was picked // get if a source was picked
Source *s = Mixer::manager().findSource(pick.first); Source *s = Mixer::manager().findSource(pick.first);
if (s != nullptr && s->locked()) { if (s != nullptr) {
if ( !UserInterface::manager().ctrlModifier() ) // pick on the lock icon; unlock source
if ( pick.first == s->lock_) {
s->setLocked(false);
pick = { s->locker_, pick.second };
}
// pick on the open lock icon; lock source and cancel pick
else if ( pick.first == s->unlock_ ) {
s->setLocked(true);
pick = { nullptr, glm::vec2(0.f) };
}
// pick a locked source without CTRL key; cancel pick
else if ( s->locked() && !UserInterface::manager().ctrlModifier() )
pick = { nullptr, glm::vec2(0.f) }; pick = { nullptr, glm::vec2(0.f) };
} }
} }
@@ -681,6 +663,11 @@ RenderView::~RenderView()
delete fading_overlay_; delete fading_overlay_;
} }
bool RenderView::canSelect(Source *s) {
return false;
}
void RenderView::setFading(float f) void RenderView::setFading(float f)
{ {
if (fading_overlay_ == nullptr) if (fading_overlay_ == nullptr)
@@ -921,34 +908,83 @@ void GeometryView::draw()
} }
} }
// draw scene of this view // Drawing of Geometry view is different as it renders
View::draw(); // only sources in the current workspace
std::vector<Node *> surfaces;
std::vector<Node *> overlays;
for (auto source_iter = Mixer::manager().session()->begin();
source_iter != Mixer::manager().session()->end(); source_iter++) {
// if it is in the current workspace
if ((*source_iter)->workspace() == Settings::application.current_workspace) {
// will draw its surface
surfaces.push_back((*source_iter)->groups_[mode_]);
// will draw its frame and locker icon
overlays.push_back((*source_iter)->frames_[mode_]);
overlays.push_back((*source_iter)->locker_);
}
}
// 0. prepare projection for draw visitors
glm::mat4 projection = Rendering::manager().Projection(); glm::mat4 projection = Rendering::manager().Projection();
// draw scene rendered on top // 1. Draw surface of sources in the current workspace
DrawVisitor draw_surfaces(surfaces, projection);
scene.accept(draw_surfaces);
// 2. Draw scene rendering on top (which includes rendering of all visible sources)
DrawVisitor draw_rendering(output_surface_, projection, true); DrawVisitor draw_rendering(output_surface_, projection, true);
scene.accept(draw_rendering); scene.accept(draw_rendering);
// re-draw frames of all sources on top // 3. Draw frames and icons of sources in the current workspace
// (otherwise hidden in stack of sources) DrawVisitor draw_overlays(overlays, projection);
for (auto source_iter = Mixer::manager().session()->begin(); scene.accept(draw_overlays);
source_iter != Mixer::manager().session()->end(); source_iter++) {
DrawVisitor dv((*source_iter)->frames_[mode_], projection);
scene.accept(dv);
}
// re-draw overlay of current source on top // 4. Draw control overlays of current source on top (if selectable)
// (allows manipulation current source even when hidden below others) if (canSelect(s)) {
if (s != nullptr) {
s->setMode(Source::CURRENT); s->setMode(Source::CURRENT);
DrawVisitor dv(s->overlays_[mode_], projection); DrawVisitor dv(s->overlays_[mode_], projection);
scene.accept(dv); scene.accept(dv);
} }
// draw overlays of view // 5. Finally, draw overlays of view
DrawVisitor draw_overlay(scene.fg(), projection); DrawVisitor draw_foreground(scene.fg(), projection);
scene.accept(draw_overlay); scene.accept(draw_foreground);
// display interface
glm::vec2 P = glm::vec2(-output_surface_->scale_.x - 0.02f, output_surface_->scale_.y + 0.01 );
P = Rendering::manager().project(glm::vec3(P, 0.f), scene.root()->transform_, false);
ImGui::SetNextWindowPos(ImVec2(P.x, P.y - 70.f ), ImGuiCond_Always);
if (ImGui::Begin("##GeometryViewOptions", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground
| ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings
| ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus ))
{
// style grey
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(COLOR_FRAME_LIGHT, 0.98f)); // 1
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0.14f, 0.14f, 0.14f, 0.84f));
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.14f, 0.14f, 0.14f, 0.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.85f, 0.85f, 0.85f, 0.86f));
ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImVec4(0.95f, 0.95f, 0.95f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.00f, 0.00f, 0.00f, 0.00f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.67f, 0.67f, 0.67f, 0.79f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.36f, 0.36f, 0.36f, 0.44f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.88f, 0.88f, 0.88f, 0.73f));
ImGui::PushStyleColor(ImGuiCol_Tab, ImVec4(0.83f, 0.83f, 0.84f, 0.78f));
ImGui::PushStyleColor(ImGuiCol_TabHovered, ImVec4(0.53f, 0.53f, 0.53f, 0.60f));
ImGui::PushStyleColor(ImGuiCol_TabActive, ImVec4(0.40f, 0.40f, 0.40f, 1.00f)); // 14 colors
// large display
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_LARGE);
static std::vector< std::pair<int, int> > icons_ws = { {10,16}, {11,16}, {12,16} };
if ( ImGuiToolkit::ComboIcon (icons_ws, &Settings::application.current_workspace) ){
View::need_deep_update_++;
}
ImGui::PopFont();
ImGui::PopStyleColor(14); // 14 colors
ImGui::End();
}
// display popup menu // display popup menu
if (show_context_menu_) { if (show_context_menu_) {
@@ -975,14 +1011,14 @@ std::pair<Node *, glm::vec2> GeometryView::pick(glm::vec2 P)
// picking visitor found nodes? // picking visitor found nodes?
if ( !pv.empty() ) { if ( !pv.empty() ) {
// keep current source active if it is clicked // keep current source active if it is clicked
Source *s = Mixer::manager().currentSource(); Source *current = Mixer::manager().currentSource();
if (s != nullptr) { if (current != nullptr) {
// find if the current source was picked // find if the current source was picked
auto itp = pv.rbegin(); auto itp = pv.rbegin();
for (; itp != pv.rend(); itp++){ for (; itp != pv.rend(); itp++){
// test if source contains this node // test if source contains this node
Source::hasNode is_in_source((*itp).first ); Source::hasNode is_in_source((*itp).first );
if ( is_in_source( s ) ){ if ( is_in_source( current ) ){
// a node in the current source was clicked ! // a node in the current source was clicked !
pick = *itp; pick = *itp;
break; break;
@@ -990,23 +1026,66 @@ std::pair<Node *, glm::vec2> GeometryView::pick(glm::vec2 P)
} }
// not found: the current source was not clicked // not found: the current source was not clicked
if (itp == pv.rend()) if (itp == pv.rend())
s = nullptr; current = nullptr;
// picking on the menu handle // picking on the menu handle: show context menu
else if ( pick.first == s->handles_[mode_][Handles::MENU] ) { else if ( pick.first == current->handles_[mode_][Handles::MENU] ) {
// show context menu
show_context_menu_ = true; show_context_menu_ = true;
} }
// pick on the lock icon; unlock source
else if ( pick.first == current->lock_ ) {
current->setLocked(false);
}
// pick on the open lock icon; lock source and cancel pick
else if ( pick.first == current->unlock_ ) {
current->setLocked(true);
pick = { nullptr, glm::vec2(0.f) };
}
// pick a locked source without CTRL key; cancel pick
else if ( current->locked() && !UserInterface::manager().ctrlModifier() ) {
pick = { nullptr, glm::vec2(0.f) };
}
} }
// the clicked source changed (not the current source) // the clicked source changed (not the current source)
if (s == nullptr) { if (current == nullptr){
// select top-most Node picked
pick = pv.back(); // default to failed pick
pick = { nullptr, glm::vec2(0.f) };
// loop over all nodes picked
for (auto itp = pv.rbegin(); itp != pv.rend(); itp++){
// get if a source was picked
Source *s = Mixer::manager().findSource((*itp).first);
// accept picked sources in current workspaces
if ( s!=nullptr && s->workspace() == Settings::application.current_workspace) {
// lock icon of a source is picked : unlock
if ( (*itp).first == s->lock_) {
s->setLocked(false);
pick = { s->locker_, (*itp).second };
break;
}
// a non-locked source is picked (or locked with CTRL key)
else if ( !s->locked() || ( s->locked() && UserInterface::manager().ctrlModifier() ) ) {
pick = { s->locker_, (*itp).second };
break;
}
}
}
} }
} }
return pick; return pick;
} }
bool GeometryView::canSelect(Source *s) {
return ( View::canSelect(s) && s->active() && s->workspace() == Settings::application.current_workspace);
}
View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick)
{ {
View::Cursor ret = Cursor(); View::Cursor ret = Cursor();
@@ -1418,7 +1497,6 @@ void GeometryView::terminate()
} }
void GeometryView::arrow (glm::vec2 movement) void GeometryView::arrow (glm::vec2 movement)
{ {
Source *s = Mixer::manager().currentSource(); Source *s = Mixer::manager().currentSource();
@@ -1466,12 +1544,6 @@ LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
frame_->attach(border); frame_->attach(border);
scene.bg()->attach(frame_); scene.bg()->attach(frame_);
// persp_layer_ = new Mesh("mesh/perspective_layer.ply");
// persp_layer_->shader()->color = glm::vec4( COLOR_FRAME, 0.8f );
// persp_layer_->scale_.x = LAYER_PERSPECTIVE;
// persp_layer_->translation_.z = -0.1f;
// scene.bg()->attach(persp_layer_);
persp_left_ = new Mesh("mesh/perspective_axis_left.ply"); persp_left_ = new Mesh("mesh/perspective_axis_left.ply");
persp_left_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 0.9f ); persp_left_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 0.9f );
persp_left_->scale_.x = LAYER_PERSPECTIVE; persp_left_->scale_.x = LAYER_PERSPECTIVE;
@@ -1483,6 +1555,8 @@ LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
persp_right_->scale_.x = LAYER_PERSPECTIVE; persp_right_->scale_.x = LAYER_PERSPECTIVE;
persp_right_->translation_.z = -0.1f; persp_right_->translation_.z = -0.1f;
scene.bg()->attach(persp_right_); scene.bg()->attach(persp_right_);
} }
void LayerView::update(float dt) void LayerView::update(float dt)
@@ -1495,22 +1569,20 @@ void LayerView::update(float dt)
// update rendering of render frame // update rendering of render frame
FrameBuffer *output = Mixer::manager().session()->frame(); FrameBuffer *output = Mixer::manager().session()->frame();
if (output){ if (output){
// correct with aspect ratio
aspect_ratio = output->aspectRatio(); aspect_ratio = output->aspectRatio();
frame_->scale_.x = aspect_ratio; frame_->scale_.x = aspect_ratio;
persp_left_->translation_.x = -aspect_ratio; persp_left_->translation_.x = -aspect_ratio;
persp_right_->translation_.x = aspect_ratio + 0.06; persp_right_->translation_.x = aspect_ratio + 0.06;
// for (NodeSet::iterator node = scene.bg()->begin(); node != scene.bg()->end(); node++) {
// (*node)->scale_.x = aspect_ratio;
// }
// for (NodeSet::iterator node = scene.fg()->begin(); node != scene.fg()->end(); node++) {
// (*node)->scale_.x = aspect_ratio;
// }
//
} }
} }
} }
bool LayerView::canSelect(Source *s) {
return ( View::canSelect(s) && s->active() );
}
void LayerView::resize ( int scale ) void LayerView::resize ( int scale )
{ {
float z = CLAMP(0.01f * (float) scale, 0.f, 1.f); float z = CLAMP(0.01f * (float) scale, 0.f, 1.f);
@@ -1532,6 +1604,35 @@ int LayerView::size ()
return (int) ( sqrt(z) * 100.f); return (int) ( sqrt(z) * 100.f);
} }
std::pair<Node *, glm::vec2> LayerView::pick(glm::vec2 P)
{
// get picking from generic View
std::pair<Node *, glm::vec2> pick = View::pick(P);
// get if a source was picked
Source *s = Mixer::manager().findSource(pick.first);
if (s != nullptr) {
// pick on the lock icon; unlock source
if ( pick.first == s->lock_) {
s->setLocked(false);
pick = { s->locker_, pick.second };
}
// pick on the open lock icon; lock source and cancel pick
else if ( pick.first == s->unlock_ ) {
s->setLocked(true);
pick = { nullptr, glm::vec2(0.f) };
}
// pick a locked source without CTRL key; cancel pick
else if ( s->locked() && !UserInterface::manager().ctrlModifier() )
pick = { nullptr, glm::vec2(0.f) };
}
return pick;
}
float LayerView::setDepth(Source *s, float d) float LayerView::setDepth(Source *s, float d)
{ {
if (!s) if (!s)
@@ -1592,7 +1693,7 @@ View::Cursor LayerView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair
std::ostringstream info; std::ostringstream info;
info << "Depth " << std::fixed << std::setprecision(2) << d << " "; info << "Depth " << std::fixed << std::setprecision(2) << d << " ";
info << (s->locked() ? ICON_FA_LOCK : ICON_FA_LOCK_OPEN); // info << (s->locked() ? ICON_FA_LOCK : ICON_FA_LOCK_OPEN); // TODO static not locked
// store action in history // store action in history
current_action_ = s->name() + ": " + info.str(); current_action_ = s->name() + ": " + info.str();
@@ -1694,6 +1795,7 @@ void TransitionView::update(float dt)
} }
output_surface_->setTextureIndex( output->texture() ); output_surface_->setTextureIndex( output->texture() );
} }
} }
// Update transition source // Update transition source
@@ -1790,10 +1892,9 @@ void TransitionView::draw()
} }
void TransitionView::selectAll() bool TransitionView::canSelect(Source *s) {
{
Mixer::selection().clear(); return ( s!=nullptr && s == transition_source_);
Mixer::selection().add(transition_source_);
} }
void TransitionView::attach(SessionSource *ts) void TransitionView::attach(SessionSource *ts)
@@ -1839,6 +1940,8 @@ Session *TransitionView::detach()
// detatch the session and return it // detatch the session and return it
ret = transition_source_->detach(); ret = transition_source_->detach();
Mixer::manager().setCurrentSource(transition_source_);
// done with transition // done with transition
transition_source_ = nullptr; transition_source_ = nullptr;
} }
@@ -2039,23 +2142,6 @@ AppearanceView::AppearanceView() : View(APPEARANCE), edit_source_(nullptr), need
mask_node_->attach(mask_vertical_); mask_node_->attach(mask_vertical_);
scene.fg()->attach(mask_node_); scene.fg()->attach(mask_node_);
// horizontal_mark_ = new Mesh("mesh/h_mark.ply");
// horizontal_mark_->translation_ = glm::vec3(0.f, 1.12f, 0.0f);
// horizontal_mark_->scale_ = glm::vec3(2.5f, -2.5f, 0.0f);
// horizontal_mark_->shader()->color = glm::vec4( COLOR_TRANSITION_LINES, 0.9f );
//// scene.bg()->attach(horizontal_mark_);
// // vertical axis
// vertical_line_ = new Group;
// Mesh *line = new Mesh("mesh/h_line.ply");
// line->shader()->color = glm::vec4( COLOR_TRANSITION_LINES, 0.9f );
// line->translation_ = glm::vec3(-0.12f, 0.0f, 0.0f);
// line->scale_.x = 1.0f;
// line->scale_.y = 3.0f;
// line->rotation_.z = M_PI_2;
//// vertical_line_->attach(line);
// Source manipulation (texture coordinates) // Source manipulation (texture coordinates)
// //
// point to show POSITION // point to show POSITION
@@ -2159,8 +2245,9 @@ void AppearanceView::update(float dt)
View::update(dt); View::update(dt);
// a more complete update is requested (e.g. after switching to view) // a more complete update is requested (e.g. after switching to view)
if (View::need_deep_update_ > 0 || edit_source_ != Mixer::manager().currentSource()) if (View::need_deep_update_ > 0 || edit_source_ != Mixer::manager().currentSource()) {
need_edit_update_ = true; need_edit_update_ = true;
}
} }
@@ -2184,12 +2271,6 @@ int AppearanceView::size ()
return (int) ( sqrt(z) * 100.f); return (int) ( sqrt(z) * 100.f);
} }
void AppearanceView::selectAll()
{
Mixer::manager().setCurrentSource( getEditOrCurrentSource() );
}
void AppearanceView::select(glm::vec2 A, glm::vec2 B) void AppearanceView::select(glm::vec2 A, glm::vec2 B)
{ {
// unproject mouse coordinate into scene coordinates // unproject mouse coordinate into scene coordinates
@@ -2197,21 +2278,32 @@ void AppearanceView::select(glm::vec2 A, glm::vec2 B)
glm::vec3 scene_point_B = Rendering::manager().unProject(B); glm::vec3 scene_point_B = Rendering::manager().unProject(B);
// picking visitor traverses the scene // picking visitor traverses the scene
PickingVisitor pv(scene_point_A, scene_point_B, true); PickingVisitor pv(scene_point_A, scene_point_B, true); // here is the difference
scene.accept(pv); scene.accept(pv);
// picking visitor found nodes in the area? // picking visitor found nodes in the area?
if ( !pv.empty()) { if ( !pv.empty()) {
// loop over sources matching the list of picked nodes
// create a list of source matching the list of picked nodes
SourceList selection;
// loop over the nodes and add all sources found.
for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); p++){ for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); p++){
Source *s = Mixer::manager().findSource( p->first ); Source *s = Mixer::manager().findSource( p->first );
// set the edit source as current if selected if (canSelect(s))
if (s != nullptr && s == edit_source_) selection.push_back( s );
Mixer::manager().setCurrentSource( s );
} }
// set the selection with list of picked (overlaped) sources
Mixer::selection().set(selection);
} }
else
// reset selection
Mixer::selection().clear();
} }
bool AppearanceView::canSelect(Source *s) {
return ( s!=nullptr && ( s == Mixer::manager().currentSource() || s == edit_source_ ));
}
View::Cursor AppearanceView::over (glm::vec2 pos) View::Cursor AppearanceView::over (glm::vec2 pos)
{ {
@@ -2252,7 +2344,7 @@ View::Cursor AppearanceView::over (glm::vec2 pos)
} }
} }
} }
// show crup cursor // show crop cursor
else if (edit_source_->maskShader()->mode == MaskShader::SHAPE) { else if (edit_source_->maskShader()->mode == MaskShader::SHAPE) {
if (mask_cursor_shape_ > 0) { if (mask_cursor_shape_ > 0) {
mask_cursor_crop_->visible_ = true; mask_cursor_crop_->visible_ = true;
@@ -2470,6 +2562,23 @@ void AppearanceView::draw()
| ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings
| ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus )) | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus ))
{ {
// style grey
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.00f, 1.00f, 1.00f, 0.98f)); // 1
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0.14f, 0.14f, 0.14f, 0.84f));
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.14f, 0.14f, 0.14f, 0.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.85f, 0.85f, 0.85f, 0.86f));
ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImVec4(0.95f, 0.95f, 0.95f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.00f, 0.00f, 0.00f, 0.00f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.67f, 0.67f, 0.67f, 0.79f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.36f, 0.36f, 0.36f, 0.44f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.88f, 0.88f, 0.88f, 0.73f));
ImGui::PushStyleColor(ImGuiCol_Tab, ImVec4(0.83f, 0.83f, 0.84f, 0.78f));
ImGui::PushStyleColor(ImGuiCol_TabHovered, ImVec4(0.53f, 0.53f, 0.53f, 0.60f));
ImGui::PushStyleColor(ImGuiCol_TabActive, ImVec4(0.40f, 0.40f, 0.40f, 1.00f)); // 14 colors
// large display
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_LARGE); ImGuiToolkit::PushFont(ImGuiToolkit::FONT_LARGE);
int mode = edit_source_->maskShader()->mode; int mode = edit_source_->maskShader()->mode;
@@ -2537,7 +2646,7 @@ void AppearanceView::draw()
ImGui::SameLine(); ImGui::SameLine();
show_cursor_forced_ = false; show_cursor_forced_ = false;
if (ImGui::Button(ICON_FA_DOT_CIRCLE)) if (ImGui::Button(ICON_FA_DOT_CIRCLE ICON_FA_SORT_DOWN ))
ImGui::OpenPopup("brush_size_popup"); ImGui::OpenPopup("brush_size_popup");
if (ImGui::BeginPopup("brush_size_popup", ImGuiWindowFlags_NoMove)) if (ImGui::BeginPopup("brush_size_popup", ImGuiWindowFlags_NoMove))
{ {
@@ -2567,7 +2676,7 @@ void AppearanceView::draw()
mask_cursor_square_->scale_ = glm::vec3(s * 1.75f, 1.f); mask_cursor_square_->scale_ = glm::vec3(s * 1.75f, 1.f);
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button(ICON_FA_FEATHER_ALT)) if (ImGui::Button(ICON_FA_FEATHER_ALT ICON_FA_SORT_DOWN ))
ImGui::OpenPopup("brush_pressure_popup"); ImGui::OpenPopup("brush_pressure_popup");
if (ImGui::BeginPopup("brush_pressure_popup", ImGuiWindowFlags_NoMove)) if (ImGui::BeginPopup("brush_pressure_popup", ImGuiWindowFlags_NoMove))
{ {
@@ -2588,7 +2697,7 @@ void AppearanceView::draw()
ImGui::SameLine(0, 60); ImGui::SameLine(0, 60);
edit_source_->maskShader()->effect = 0; edit_source_->maskShader()->effect = 0;
if (ImGui::Button(ICON_FA_MAGIC)) if (ImGui::Button(ICON_FA_MAGIC ICON_FA_SORT_DOWN ))
ImGui::OpenPopup( "brush_menu_popup" ); ImGui::OpenPopup( "brush_menu_popup" );
if (ImGui::BeginPopup( "brush_menu_popup" )) if (ImGui::BeginPopup( "brush_menu_popup" ))
{ {
@@ -2679,7 +2788,7 @@ void AppearanceView::draw()
} }
ImGui::SameLine(0, 20); ImGui::SameLine(0, 20);
if (ImGui::Button(ICON_FA_RADIATION_ALT)) if (ImGui::Button(ICON_FA_RADIATION_ALT ICON_FA_SORT_DOWN ))
ImGui::OpenPopup("shape_smooth_popup"); ImGui::OpenPopup("shape_smooth_popup");
if (ImGui::BeginPopup("shape_smooth_popup", ImGuiWindowFlags_NoMove)) if (ImGui::BeginPopup("shape_smooth_popup", ImGuiWindowFlags_NoMove))
{ {
@@ -2733,6 +2842,7 @@ void AppearanceView::draw()
} }
ImGui::PopFont(); ImGui::PopFont();
ImGui::PopStyleColor(14); // 14 colors
ImGui::End(); ImGui::End();
} }

16
View.h
View File

@@ -60,6 +60,7 @@ public:
// select sources provided a start and end selection points in screen coordinates // select sources provided a start and end selection points in screen coordinates
virtual void select(glm::vec2, glm::vec2); virtual void select(glm::vec2, glm::vec2);
virtual void selectAll(); virtual void selectAll();
virtual bool canSelect(Source *);
// drag the view provided a start and an end point in screen coordinates // drag the view provided a start and an end point in screen coordinates
virtual Cursor drag (glm::vec2, glm::vec2); virtual Cursor drag (glm::vec2, glm::vec2);
@@ -106,8 +107,6 @@ public:
void resize (int) override; void resize (int) override;
int size () override; int size () override;
void centerSource(Source *) override; void centerSource(Source *) override;
void select(glm::vec2, glm::vec2) override;
void selectAll() override;
std::pair<Node *, glm::vec2> pick(glm::vec2) override; std::pair<Node *, glm::vec2> pick(glm::vec2) override;
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2>) override; Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2>) override;
@@ -139,6 +138,7 @@ public:
~RenderView (); ~RenderView ();
void draw () override; void draw () override;
bool canSelect(Source *) override;
void setResolution (glm::vec3 resolution = glm::vec3(0.f)); void setResolution (glm::vec3 resolution = glm::vec3(0.f));
glm::vec3 resolution() const { return frame_buffer_->resolution(); } glm::vec3 resolution() const { return frame_buffer_->resolution(); }
@@ -158,6 +158,7 @@ public:
void update (float dt) override; void update (float dt) override;
void resize (int) override; void resize (int) override;
int size () override; int size () override;
bool canSelect(Source *) override;
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override; std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override; Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
@@ -177,6 +178,7 @@ private:
Node *overlay_scaling_grid_; Node *overlay_scaling_grid_;
Node *overlay_crop_; Node *overlay_crop_;
bool show_context_menu_; bool show_context_menu_;
}; };
class LayerView : public View class LayerView : public View
@@ -187,7 +189,9 @@ public:
void update (float dt) override; void update (float dt) override;
void resize (int) override; void resize (int) override;
int size () override; int size () override;
bool canSelect(Source *) override;
std::pair<Node *, glm::vec2> pick(glm::vec2) override;
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override; Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
void arrow (glm::vec2) override; void arrow (glm::vec2) override;
@@ -208,7 +212,7 @@ public:
void draw () override; void draw () override;
void update (float dt) override; void update (float dt) override;
void zoom (float factor) override; void zoom (float factor) override;
void selectAll() override; bool canSelect(Source *) override;
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override; std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override; Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
@@ -232,14 +236,12 @@ class AppearanceView : public View
public: public:
AppearanceView(); AppearanceView();
void select(glm::vec2, glm::vec2) override;
void selectAll() override;
void draw () override; void draw () override;
void update (float dt) override; void update (float dt) override;
void resize (int) override; void resize (int) override;
int size () override; int size () override;
bool canSelect(Source *) override;
void select(glm::vec2 A, glm::vec2 B) override;
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override; std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override; Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;