mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
Important feature: source locking and workspace.
Source locking property, views ability to test if a source is selectable, change of selection when switch view, picking testing locking and workspace.
This commit is contained in:
@@ -421,6 +421,15 @@ void ImGuiVisitor::visit (Source& s)
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else
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ImGuiToolkit::HelpMarker("Unlocked", ICON_FA_LOCK_OPEN);
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// Inform on workspace
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ImGui::SetCursorPos( ImVec2(preview_width + 20, pos.y -height + 2.f * ImGui::GetFrameHeight()) );
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if (s.workspace() == Source::BACKGROUND)
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ImGuiToolkit::HelpIcon("Background",10, 16);
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else if (s.workspace() == Source::FOREGROUND)
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ImGuiToolkit::HelpIcon("Foreground",12, 16);
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else
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ImGuiToolkit::HelpIcon("Stage",11, 16);
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// toggle enable/disable image processing
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bool on = s.imageProcessingEnabled();
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ImGui::SetCursorPos( ImVec2(preview_width + 15, pos.y -ImGui::GetFrameHeight() ) );
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@@ -736,6 +736,12 @@ void Mixer::setView(View::Mode m)
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break;
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}
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// selection might have to change
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for (auto sit = session_->begin(); sit != session_->end(); sit++) {
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if ( !current_view_->canSelect(*sit) )
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deselect( *sit );
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}
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// need to deeply update view to apply eventual changes
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View::need_deep_update_++;
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@@ -447,6 +447,9 @@ void SessionLoader::visit (Source& s)
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XMLElement* sourceNode = xmlCurrent_;
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const char *pName = sourceNode->Attribute("name");
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s.setName(pName);
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bool l = false;
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sourceNode->QueryBoolAttribute("locked", &l);
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s.setLocked(l);
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xmlCurrent_ = sourceNode->FirstChildElement("Mixing");
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if (xmlCurrent_) s.groupNode(View::MIXING)->accept(*this);
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@@ -342,6 +342,7 @@ void SessionVisitor::visit (Source& s)
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XMLElement *sourceNode = xmlDoc_->NewElement( "Source" );
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sourceNode->SetAttribute("id", s.id());
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sourceNode->SetAttribute("name", s.name().c_str() );
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sourceNode->SetAttribute("locked", s.locked() );
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// insert into hierarchy
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xmlCurrent_->InsertFirstChild(sourceNode);
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@@ -131,6 +131,7 @@ void Settings::Save()
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// save current view only if [mixing, geometry, layers, appearance]
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int v = application.current_view > 4 ? 1 : application.current_view;
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viewsNode->SetAttribute("current", v);
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viewsNode->SetAttribute("workspace", application.current_workspace);
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map<int, Settings::ViewConfig>::iterator iter;
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for (iter=application.views.begin(); iter != application.views.end(); iter++)
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@@ -332,6 +333,7 @@ void Settings::Load()
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if (pElement)
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{
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pElement->QueryIntAttribute("current", &application.current_view);
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pElement->QueryIntAttribute("workspace", &application.current_workspace);
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XMLElement* viewNode = pElement->FirstChildElement("View");
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for( ; viewNode ; viewNode=viewNode->NextSiblingElement())
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@@ -190,6 +190,7 @@ struct Application
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// Settings of Views
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int current_view;
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int current_workspace;
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std::map<int, ViewConfig> views;
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// settings render
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@@ -221,6 +222,7 @@ struct Application
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action_history_follow_view = false;
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accept_connections = false;
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current_view = 1;
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current_workspace= 1;
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windows = std::vector<WindowConfig>(3);
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windows[0].name = APP_NAME APP_TITLE;
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windows[0].w = 1600;
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70
Source.cpp
70
Source.cpp
@@ -17,7 +17,7 @@
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#include "Log.h"
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#include "Mixer.h"
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Source::Source() : initialized_(false), active_(true), locked_(false), need_update_(true), symbol_(nullptr)
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Source::Source() : initialized_(false), symbol_(nullptr), active_(true), locked_(false), need_update_(true), workspace_(STAGE)
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{
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// create unique id
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id_ = GlmToolkit::uniqueId();
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@@ -178,21 +178,12 @@ Source::Source() : initialized_(false), active_(true), locked_(false), need_upda
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groups_[View::TRANSITION] = new Group;
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//
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// shared locker symbol
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//
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locker_ = new Symbol(Symbol::LOCK, glm::vec3(0.8f, -0.8f, 0.01f));
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locker_->color = glm::vec4(1.f, 1.f, 1.f, 0.6f);
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// add semi transparent icon statically to mixing and layer views
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Group *lockgroup = new Group;
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lockgroup->translation_.z = 0.1;
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lockgroup->attach( locker_ );
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groups_[View::LAYER]->attach(lockgroup);
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groups_[View::MIXING]->attach(lockgroup);
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// add semi transparent icon dynamically with overlay
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overlays_[View::LAYER]->attach( locker_ );
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overlays_[View::MIXING]->attach( locker_ );
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// locker switch button : locked / unlocked icons
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locker_ = new Switch;
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lock_ = new Handles(Handles::LOCKED);
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locker_->attach(lock_);
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unlock_ = new Handles(Handles::UNLOCKED);
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locker_->attach(unlock_);
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// create objects
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stored_status_ = new Group;
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@@ -299,7 +290,7 @@ void Source::setMode(Source::Mode m)
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// show overlay if current
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bool current = m >= Source::CURRENT;
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for (auto o = overlays_.begin(); o != overlays_.end(); o++)
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(*o).second->visible_ = current;
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(*o).second->visible_ = current & !locked_;
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// show in appearance view if current
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groups_[View::APPEARANCE]->visible_ = m > Source::VISIBLE;
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@@ -389,6 +380,14 @@ void Source::attach(FrameBuffer *renderbuffer)
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if (groups_[View::TRANSITION]->numChildren() > 0)
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groups_[View::TRANSITION]->attach(mixingsurface_);
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// hack to place the symbols in the corner independently of aspect ratio
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symbol_->translation_.x += 0.1f * (renderbuffer_->aspectRatio()-1.f);
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// add lock icon to views (displayed on front)
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groups_[View::LAYER]->attach( locker_ );
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groups_[View::MIXING]->attach( locker_ );
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groups_[View::GEOMETRY]->attach( locker_ );
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// scale all icon nodes to match aspect ratio
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for (int v = View::MIXING; v < View::INVALID; v++) {
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NodeSet::iterator node;
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@@ -398,10 +397,6 @@ void Source::attach(FrameBuffer *renderbuffer)
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}
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}
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// hack to place the symbols in the corner independently of aspect ratio
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symbol_->translation_.x += 0.1f * (renderbuffer_->aspectRatio()-1.f);
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locker_->translation_.x += 0.1f * (renderbuffer_->aspectRatio()-1.f);
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// (re) create the masking buffer
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if (maskbuffer_)
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delete maskbuffer_;
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@@ -430,27 +425,16 @@ void Source::setActive (bool on)
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groups_[View::RENDERING]->visible_ = active_;
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groups_[View::GEOMETRY]->visible_ = active_;
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groups_[View::LAYER]->visible_ = active_;
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}
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void Source::setLocked (bool on)
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{
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locked_ = on;
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// the lock icon is visible when locked
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locker_->visible_ = on;
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// the lock icon
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locker_->setActive( on ? 0 : 1);
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}
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void Source::setFixed (bool on)
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{
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fixed_ = on;
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groups_[View::GEOMETRY]->visible_ = !fixed_;
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groups_[View::MIXING]->visible_ = !fixed_;
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}
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// Transfer functions from coordinates to alpha (1 - transparency)
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float linear_(float x, float y) {
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return 1.f - CLAMP( sqrt( ( x * x ) + ( y * y ) ), 0.f, 1.f );
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@@ -511,16 +495,18 @@ void Source::update(float dt)
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// Layers icons are displayed in Perspective (diagonal)
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groups_[View::LAYER]->translation_.y = groups_[View::LAYER]->translation_.x / LAYER_PERSPECTIVE;
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// CHANGE lock based on range of layers stage
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bool l = (groups_[View::LAYER]->translation_.x < -FOREGROUND_DEPTH)
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|| (groups_[View::LAYER]->translation_.x > -BACKGROUND_DEPTH);
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setLocked( l );
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// adjust position of layer icon: step up when on stage
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if (groups_[View::LAYER]->translation_.x < -FOREGROUND_DEPTH)
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// Update workspace based on depth, and
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// adjust vertical position of icon depending on workspace
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if (groups_[View::LAYER]->translation_.x < -FOREGROUND_DEPTH) {
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groups_[View::LAYER]->translation_.y -= 0.3f;
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else if (groups_[View::LAYER]->translation_.x < -BACKGROUND_DEPTH)
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workspace_ = Source::FOREGROUND;
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}
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else if (groups_[View::LAYER]->translation_.x < -BACKGROUND_DEPTH) {
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groups_[View::LAYER]->translation_.y -= 0.15f;
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workspace_ = Source::STAGE;
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}
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else
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workspace_ = Source::BACKGROUND;
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// MODIFY depth based on LAYER node
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groups_[View::MIXING]->translation_.z = groups_[View::LAYER]->translation_.z;
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20
Source.h
20
Source.h
@@ -97,15 +97,19 @@ public:
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// update mode
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virtual void setActive (bool on);
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inline bool active () { return active_; }
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inline bool active () const { return active_; }
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// lock mode
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virtual void setLocked (bool on);
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inline bool locked () { return locked_; }
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inline bool locked () const { return locked_; }
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// lock mode
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virtual void setFixed (bool on);
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inline bool fixed () { return fixed_; }
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// Workspace
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typedef enum {
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BACKGROUND = 0,
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STAGE = 1,
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FOREGROUND = 2
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} Workspace;
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inline Workspace workspace () const { return workspace_; }
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// a Source shall informs if the source failed (i.e. shall be deleted)
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virtual bool failed () const = 0;
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@@ -204,15 +208,17 @@ protected:
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std::map<View::Mode, Group*> overlays_;
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std::map<View::Mode, Switch*> frames_;
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std::map<View::Mode, Handles*[7]> handles_;
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Symbol *symbol_, *locker_;
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Handles *lock_, *unlock_;
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Switch *locker_;
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Symbol *symbol_;
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// update
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bool active_;
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bool locked_;
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bool fixed_;
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bool need_update_;
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float dt_;
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Group *stored_status_;
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Workspace workspace_;
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// clones
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CloneList clones_;
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422
View.cpp
422
View.cpp
@@ -197,9 +197,12 @@ void View::selectAll()
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Mixer::selection().clear();
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for(auto sit = Mixer::manager().session()->begin();
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sit != Mixer::manager().session()->end(); sit++) {
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if ( (*sit)->active() )
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if (canSelect(*sit))
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Mixer::selection().add(*sit);
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}
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// special case of one single source in selection : make current after release
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if (Mixer::selection().size() == 1)
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Mixer::manager().setCurrentSource( Mixer::selection().front() );
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}
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void View::select(glm::vec2 A, glm::vec2 B)
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@@ -212,25 +215,28 @@ void View::select(glm::vec2 A, glm::vec2 B)
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PickingVisitor pv(scene_point_A, scene_point_B);
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scene.accept(pv);
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// reset selection
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Mixer::selection().clear();
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// picking visitor found nodes in the area?
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if ( !pv.empty()) {
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// create a list of source matching the list of picked nodes
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SourceList selection;
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// std::vector< std::pair<Node *, glm::vec2> > pick = pv.picked();
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// loop over the nodes and add all sources found.
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// for(std::vector< std::pair<Node *, glm::vec2> >::iterator p = pick.begin(); p != pick.end(); p++){
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for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); p++){
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for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); p++){
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Source *s = Mixer::manager().findSource( p->first );
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if (s)
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if (canSelect(s))
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selection.push_back( s );
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}
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// set the selection with list of picked (overlaped) sources
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Mixer::selection().set(selection);
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}
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else
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// reset selection
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Mixer::selection().clear();
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}
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bool View::canSelect(Source *s) {
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return ( s!=nullptr && !s->locked() );
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}
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@@ -355,81 +361,46 @@ void MixingView::centerSource(Source *s)
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}
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void MixingView::select(glm::vec2 A, glm::vec2 B)
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{
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// unproject mouse coordinate into scene coordinates
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glm::vec3 scene_point_A = Rendering::manager().unProject(A);
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glm::vec3 scene_point_B = Rendering::manager().unProject(B);
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// picking visitor traverses the scene
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PickingVisitor pv(scene_point_A, scene_point_B);
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scene.accept(pv);
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// reset selection
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Mixer::selection().clear();
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// picking visitor found nodes in the area?
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if ( !pv.empty()) {
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// create a list of source matching the list of picked nodes
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SourceList selection;
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// loop over the nodes and add all sources found.
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for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); p++){
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Source *s = Mixer::manager().findSource( p->first );
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if (s && !s->locked())
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selection.push_back( s );
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}
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// set the selection with list of picked (overlaped) sources
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Mixer::selection().set(selection);
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}
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}
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void MixingView::selectAll()
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{
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for(auto sit = Mixer::manager().session()->begin();
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sit != Mixer::manager().session()->end(); sit++) {
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Mixer::selection().add(*sit);
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}
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}
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void MixingView::update(float dt)
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{
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View::update(dt);
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// a more complete update is requested
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// for mixing, this means restore position of the fading slider
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if (View::need_deep_update_ > 0) {
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if (Mixer::manager().view() == this ) {
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// a more complete update is requested
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// for mixing, this means restore position of the fading slider
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if (View::need_deep_update_ > 0) {
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//
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// Set slider to match the actual fading of the session
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//
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float f = Mixer::manager().session()->fading();
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//
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// Set slider to match the actual fading of the session
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//
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float f = Mixer::manager().session()->fading();
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// reverse calculate angle from fading & move slider
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slider_root_->rotation_.z = SIGN(slider_root_->rotation_.z) * asin(f) * 2.f;
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// visual feedback on mixing circle
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f = 1.f - f;
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mixingCircle_->shader()->color = glm::vec4(f, f, f, 1.f);
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}
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else {
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//
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// Set session fading to match the slider angle
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//
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// calculate fading from angle
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float f = sin( ABS(slider_root_->rotation_.z) * 0.5f);
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// apply fading
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if ( ABS_DIFF( f, Mixer::manager().session()->fading()) > EPSILON )
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{
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// apply fading to session
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Mixer::manager().session()->setFading(f);
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// reverse calculate angle from fading & move slider
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slider_root_->rotation_.z = SIGN(slider_root_->rotation_.z) * asin(f) * 2.f;
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// visual feedback on mixing circle
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f = 1.f - f;
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mixingCircle_->shader()->color = glm::vec4(f, f, f, 1.f);
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}
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else {
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//
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// Set session fading to match the slider angle
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//
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// calculate fading from angle
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float f = sin( ABS(slider_root_->rotation_.z) * 0.5f);
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// apply fading
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if ( ABS_DIFF( f, Mixer::manager().session()->fading()) > EPSILON )
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{
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// apply fading to session
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Mixer::manager().session()->setFading(f);
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// visual feedback on mixing circle
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f = 1.f - f;
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mixingCircle_->shader()->color = glm::vec4(f, f, f, 1.f);
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}
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}
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}
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@@ -463,8 +434,19 @@ std::pair<Node *, glm::vec2> MixingView::pick(glm::vec2 P)
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else {
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// get if a source was picked
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Source *s = Mixer::manager().findSource(pick.first);
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if (s != nullptr && s->locked()) {
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if ( !UserInterface::manager().ctrlModifier() )
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if (s != nullptr) {
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// pick on the lock icon; unlock source
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if ( pick.first == s->lock_) {
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s->setLocked(false);
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pick = { s->locker_, pick.second };
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}
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// pick on the open lock icon; lock source and cancel pick
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else if ( pick.first == s->unlock_ ) {
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s->setLocked(true);
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pick = { nullptr, glm::vec2(0.f) };
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}
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// pick a locked source without CTRL key; cancel pick
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else if ( s->locked() && !UserInterface::manager().ctrlModifier() )
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pick = { nullptr, glm::vec2(0.f) };
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}
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}
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@@ -681,6 +663,11 @@ RenderView::~RenderView()
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delete fading_overlay_;
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}
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bool RenderView::canSelect(Source *s) {
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return false;
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}
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void RenderView::setFading(float f)
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{
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if (fading_overlay_ == nullptr)
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@@ -921,34 +908,83 @@ void GeometryView::draw()
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}
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}
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// draw scene of this view
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View::draw();
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// Drawing of Geometry view is different as it renders
|
||||
// only sources in the current workspace
|
||||
std::vector<Node *> surfaces;
|
||||
std::vector<Node *> overlays;
|
||||
for (auto source_iter = Mixer::manager().session()->begin();
|
||||
source_iter != Mixer::manager().session()->end(); source_iter++) {
|
||||
// if it is in the current workspace
|
||||
if ((*source_iter)->workspace() == Settings::application.current_workspace) {
|
||||
// will draw its surface
|
||||
surfaces.push_back((*source_iter)->groups_[mode_]);
|
||||
// will draw its frame and locker icon
|
||||
overlays.push_back((*source_iter)->frames_[mode_]);
|
||||
overlays.push_back((*source_iter)->locker_);
|
||||
}
|
||||
}
|
||||
|
||||
// 0. prepare projection for draw visitors
|
||||
glm::mat4 projection = Rendering::manager().Projection();
|
||||
|
||||
// draw scene rendered on top
|
||||
// 1. Draw surface of sources in the current workspace
|
||||
DrawVisitor draw_surfaces(surfaces, projection);
|
||||
scene.accept(draw_surfaces);
|
||||
|
||||
// 2. Draw scene rendering on top (which includes rendering of all visible sources)
|
||||
DrawVisitor draw_rendering(output_surface_, projection, true);
|
||||
scene.accept(draw_rendering);
|
||||
|
||||
// re-draw frames of all sources on top
|
||||
// (otherwise hidden in stack of sources)
|
||||
for (auto source_iter = Mixer::manager().session()->begin();
|
||||
source_iter != Mixer::manager().session()->end(); source_iter++) {
|
||||
DrawVisitor dv((*source_iter)->frames_[mode_], projection);
|
||||
scene.accept(dv);
|
||||
}
|
||||
// 3. Draw frames and icons of sources in the current workspace
|
||||
DrawVisitor draw_overlays(overlays, projection);
|
||||
scene.accept(draw_overlays);
|
||||
|
||||
// re-draw overlay of current source on top
|
||||
// (allows manipulation current source even when hidden below others)
|
||||
if (s != nullptr) {
|
||||
// 4. Draw control overlays of current source on top (if selectable)
|
||||
if (canSelect(s)) {
|
||||
s->setMode(Source::CURRENT);
|
||||
DrawVisitor dv(s->overlays_[mode_], projection);
|
||||
scene.accept(dv);
|
||||
}
|
||||
|
||||
// draw overlays of view
|
||||
DrawVisitor draw_overlay(scene.fg(), projection);
|
||||
scene.accept(draw_overlay);
|
||||
// 5. Finally, draw overlays of view
|
||||
DrawVisitor draw_foreground(scene.fg(), projection);
|
||||
scene.accept(draw_foreground);
|
||||
|
||||
// display interface
|
||||
glm::vec2 P = glm::vec2(-output_surface_->scale_.x - 0.02f, output_surface_->scale_.y + 0.01 );
|
||||
P = Rendering::manager().project(glm::vec3(P, 0.f), scene.root()->transform_, false);
|
||||
ImGui::SetNextWindowPos(ImVec2(P.x, P.y - 70.f ), ImGuiCond_Always);
|
||||
if (ImGui::Begin("##GeometryViewOptions", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground
|
||||
| ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings
|
||||
| ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus ))
|
||||
{
|
||||
// style grey
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(COLOR_FRAME_LIGHT, 0.98f)); // 1
|
||||
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0.14f, 0.14f, 0.14f, 0.84f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.14f, 0.14f, 0.14f, 0.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
|
||||
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.85f, 0.85f, 0.85f, 0.86f));
|
||||
ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImVec4(0.95f, 0.95f, 0.95f, 1.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.00f, 0.00f, 0.00f, 0.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.67f, 0.67f, 0.67f, 0.79f));
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.36f, 0.36f, 0.36f, 0.44f));
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.88f, 0.88f, 0.88f, 0.73f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Tab, ImVec4(0.83f, 0.83f, 0.84f, 0.78f));
|
||||
ImGui::PushStyleColor(ImGuiCol_TabHovered, ImVec4(0.53f, 0.53f, 0.53f, 0.60f));
|
||||
ImGui::PushStyleColor(ImGuiCol_TabActive, ImVec4(0.40f, 0.40f, 0.40f, 1.00f)); // 14 colors
|
||||
// large display
|
||||
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_LARGE);
|
||||
|
||||
static std::vector< std::pair<int, int> > icons_ws = { {10,16}, {11,16}, {12,16} };
|
||||
if ( ImGuiToolkit::ComboIcon (icons_ws, &Settings::application.current_workspace) ){
|
||||
View::need_deep_update_++;
|
||||
}
|
||||
|
||||
ImGui::PopFont();
|
||||
ImGui::PopStyleColor(14); // 14 colors
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// display popup menu
|
||||
if (show_context_menu_) {
|
||||
@@ -975,14 +1011,14 @@ std::pair<Node *, glm::vec2> GeometryView::pick(glm::vec2 P)
|
||||
// picking visitor found nodes?
|
||||
if ( !pv.empty() ) {
|
||||
// keep current source active if it is clicked
|
||||
Source *s = Mixer::manager().currentSource();
|
||||
if (s != nullptr) {
|
||||
Source *current = Mixer::manager().currentSource();
|
||||
if (current != nullptr) {
|
||||
// find if the current source was picked
|
||||
auto itp = pv.rbegin();
|
||||
for (; itp != pv.rend(); itp++){
|
||||
// test if source contains this node
|
||||
Source::hasNode is_in_source((*itp).first );
|
||||
if ( is_in_source( s ) ){
|
||||
if ( is_in_source( current ) ){
|
||||
// a node in the current source was clicked !
|
||||
pick = *itp;
|
||||
break;
|
||||
@@ -990,23 +1026,66 @@ std::pair<Node *, glm::vec2> GeometryView::pick(glm::vec2 P)
|
||||
}
|
||||
// not found: the current source was not clicked
|
||||
if (itp == pv.rend())
|
||||
s = nullptr;
|
||||
// picking on the menu handle
|
||||
else if ( pick.first == s->handles_[mode_][Handles::MENU] ) {
|
||||
// show context menu
|
||||
current = nullptr;
|
||||
// picking on the menu handle: show context menu
|
||||
else if ( pick.first == current->handles_[mode_][Handles::MENU] ) {
|
||||
show_context_menu_ = true;
|
||||
}
|
||||
// pick on the lock icon; unlock source
|
||||
else if ( pick.first == current->lock_ ) {
|
||||
current->setLocked(false);
|
||||
}
|
||||
// pick on the open lock icon; lock source and cancel pick
|
||||
else if ( pick.first == current->unlock_ ) {
|
||||
current->setLocked(true);
|
||||
pick = { nullptr, glm::vec2(0.f) };
|
||||
}
|
||||
// pick a locked source without CTRL key; cancel pick
|
||||
else if ( current->locked() && !UserInterface::manager().ctrlModifier() ) {
|
||||
pick = { nullptr, glm::vec2(0.f) };
|
||||
}
|
||||
}
|
||||
// the clicked source changed (not the current source)
|
||||
if (s == nullptr) {
|
||||
// select top-most Node picked
|
||||
pick = pv.back();
|
||||
if (current == nullptr){
|
||||
|
||||
// default to failed pick
|
||||
pick = { nullptr, glm::vec2(0.f) };
|
||||
|
||||
// loop over all nodes picked
|
||||
for (auto itp = pv.rbegin(); itp != pv.rend(); itp++){
|
||||
|
||||
// get if a source was picked
|
||||
Source *s = Mixer::manager().findSource((*itp).first);
|
||||
|
||||
// accept picked sources in current workspaces
|
||||
if ( s!=nullptr && s->workspace() == Settings::application.current_workspace) {
|
||||
|
||||
// lock icon of a source is picked : unlock
|
||||
if ( (*itp).first == s->lock_) {
|
||||
s->setLocked(false);
|
||||
pick = { s->locker_, (*itp).second };
|
||||
break;
|
||||
}
|
||||
// a non-locked source is picked (or locked with CTRL key)
|
||||
else if ( !s->locked() || ( s->locked() && UserInterface::manager().ctrlModifier() ) ) {
|
||||
pick = { s->locker_, (*itp).second };
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return pick;
|
||||
}
|
||||
|
||||
bool GeometryView::canSelect(Source *s) {
|
||||
|
||||
return ( View::canSelect(s) && s->active() && s->workspace() == Settings::application.current_workspace);
|
||||
}
|
||||
|
||||
View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick)
|
||||
{
|
||||
View::Cursor ret = Cursor();
|
||||
@@ -1418,7 +1497,6 @@ void GeometryView::terminate()
|
||||
|
||||
}
|
||||
|
||||
|
||||
void GeometryView::arrow (glm::vec2 movement)
|
||||
{
|
||||
Source *s = Mixer::manager().currentSource();
|
||||
@@ -1466,12 +1544,6 @@ LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
|
||||
frame_->attach(border);
|
||||
scene.bg()->attach(frame_);
|
||||
|
||||
// persp_layer_ = new Mesh("mesh/perspective_layer.ply");
|
||||
// persp_layer_->shader()->color = glm::vec4( COLOR_FRAME, 0.8f );
|
||||
// persp_layer_->scale_.x = LAYER_PERSPECTIVE;
|
||||
// persp_layer_->translation_.z = -0.1f;
|
||||
// scene.bg()->attach(persp_layer_);
|
||||
|
||||
persp_left_ = new Mesh("mesh/perspective_axis_left.ply");
|
||||
persp_left_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 0.9f );
|
||||
persp_left_->scale_.x = LAYER_PERSPECTIVE;
|
||||
@@ -1483,6 +1555,8 @@ LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
|
||||
persp_right_->scale_.x = LAYER_PERSPECTIVE;
|
||||
persp_right_->translation_.z = -0.1f;
|
||||
scene.bg()->attach(persp_right_);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void LayerView::update(float dt)
|
||||
@@ -1495,22 +1569,20 @@ void LayerView::update(float dt)
|
||||
// update rendering of render frame
|
||||
FrameBuffer *output = Mixer::manager().session()->frame();
|
||||
if (output){
|
||||
// correct with aspect ratio
|
||||
aspect_ratio = output->aspectRatio();
|
||||
frame_->scale_.x = aspect_ratio;
|
||||
|
||||
persp_left_->translation_.x = -aspect_ratio;
|
||||
persp_right_->translation_.x = aspect_ratio + 0.06;
|
||||
// for (NodeSet::iterator node = scene.bg()->begin(); node != scene.bg()->end(); node++) {
|
||||
// (*node)->scale_.x = aspect_ratio;
|
||||
// }
|
||||
// for (NodeSet::iterator node = scene.fg()->begin(); node != scene.fg()->end(); node++) {
|
||||
// (*node)->scale_.x = aspect_ratio;
|
||||
// }
|
||||
//
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool LayerView::canSelect(Source *s) {
|
||||
|
||||
return ( View::canSelect(s) && s->active() );
|
||||
}
|
||||
|
||||
void LayerView::resize ( int scale )
|
||||
{
|
||||
float z = CLAMP(0.01f * (float) scale, 0.f, 1.f);
|
||||
@@ -1532,6 +1604,35 @@ int LayerView::size ()
|
||||
return (int) ( sqrt(z) * 100.f);
|
||||
}
|
||||
|
||||
|
||||
std::pair<Node *, glm::vec2> LayerView::pick(glm::vec2 P)
|
||||
{
|
||||
// get picking from generic View
|
||||
std::pair<Node *, glm::vec2> pick = View::pick(P);
|
||||
|
||||
|
||||
// get if a source was picked
|
||||
Source *s = Mixer::manager().findSource(pick.first);
|
||||
if (s != nullptr) {
|
||||
// pick on the lock icon; unlock source
|
||||
if ( pick.first == s->lock_) {
|
||||
s->setLocked(false);
|
||||
pick = { s->locker_, pick.second };
|
||||
}
|
||||
// pick on the open lock icon; lock source and cancel pick
|
||||
else if ( pick.first == s->unlock_ ) {
|
||||
s->setLocked(true);
|
||||
pick = { nullptr, glm::vec2(0.f) };
|
||||
}
|
||||
// pick a locked source without CTRL key; cancel pick
|
||||
else if ( s->locked() && !UserInterface::manager().ctrlModifier() )
|
||||
pick = { nullptr, glm::vec2(0.f) };
|
||||
}
|
||||
|
||||
return pick;
|
||||
}
|
||||
|
||||
|
||||
float LayerView::setDepth(Source *s, float d)
|
||||
{
|
||||
if (!s)
|
||||
@@ -1592,7 +1693,7 @@ View::Cursor LayerView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair
|
||||
|
||||
std::ostringstream info;
|
||||
info << "Depth " << std::fixed << std::setprecision(2) << d << " ";
|
||||
info << (s->locked() ? ICON_FA_LOCK : ICON_FA_LOCK_OPEN);
|
||||
// info << (s->locked() ? ICON_FA_LOCK : ICON_FA_LOCK_OPEN); // TODO static not locked
|
||||
|
||||
// store action in history
|
||||
current_action_ = s->name() + ": " + info.str();
|
||||
@@ -1694,6 +1795,7 @@ void TransitionView::update(float dt)
|
||||
}
|
||||
output_surface_->setTextureIndex( output->texture() );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update transition source
|
||||
@@ -1790,10 +1892,9 @@ void TransitionView::draw()
|
||||
|
||||
}
|
||||
|
||||
void TransitionView::selectAll()
|
||||
{
|
||||
Mixer::selection().clear();
|
||||
Mixer::selection().add(transition_source_);
|
||||
bool TransitionView::canSelect(Source *s) {
|
||||
|
||||
return ( s!=nullptr && s == transition_source_);
|
||||
}
|
||||
|
||||
void TransitionView::attach(SessionSource *ts)
|
||||
@@ -1839,6 +1940,8 @@ Session *TransitionView::detach()
|
||||
// detatch the session and return it
|
||||
ret = transition_source_->detach();
|
||||
|
||||
Mixer::manager().setCurrentSource(transition_source_);
|
||||
|
||||
// done with transition
|
||||
transition_source_ = nullptr;
|
||||
}
|
||||
@@ -2039,23 +2142,6 @@ AppearanceView::AppearanceView() : View(APPEARANCE), edit_source_(nullptr), need
|
||||
mask_node_->attach(mask_vertical_);
|
||||
scene.fg()->attach(mask_node_);
|
||||
|
||||
// horizontal_mark_ = new Mesh("mesh/h_mark.ply");
|
||||
// horizontal_mark_->translation_ = glm::vec3(0.f, 1.12f, 0.0f);
|
||||
// horizontal_mark_->scale_ = glm::vec3(2.5f, -2.5f, 0.0f);
|
||||
// horizontal_mark_->shader()->color = glm::vec4( COLOR_TRANSITION_LINES, 0.9f );
|
||||
//// scene.bg()->attach(horizontal_mark_);
|
||||
// // vertical axis
|
||||
// vertical_line_ = new Group;
|
||||
// Mesh *line = new Mesh("mesh/h_line.ply");
|
||||
// line->shader()->color = glm::vec4( COLOR_TRANSITION_LINES, 0.9f );
|
||||
// line->translation_ = glm::vec3(-0.12f, 0.0f, 0.0f);
|
||||
// line->scale_.x = 1.0f;
|
||||
// line->scale_.y = 3.0f;
|
||||
// line->rotation_.z = M_PI_2;
|
||||
//// vertical_line_->attach(line);
|
||||
|
||||
|
||||
|
||||
// Source manipulation (texture coordinates)
|
||||
//
|
||||
// point to show POSITION
|
||||
@@ -2159,8 +2245,9 @@ void AppearanceView::update(float dt)
|
||||
View::update(dt);
|
||||
|
||||
// a more complete update is requested (e.g. after switching to view)
|
||||
if (View::need_deep_update_ > 0 || edit_source_ != Mixer::manager().currentSource())
|
||||
if (View::need_deep_update_ > 0 || edit_source_ != Mixer::manager().currentSource()) {
|
||||
need_edit_update_ = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -2184,12 +2271,6 @@ int AppearanceView::size ()
|
||||
return (int) ( sqrt(z) * 100.f);
|
||||
}
|
||||
|
||||
|
||||
void AppearanceView::selectAll()
|
||||
{
|
||||
Mixer::manager().setCurrentSource( getEditOrCurrentSource() );
|
||||
}
|
||||
|
||||
void AppearanceView::select(glm::vec2 A, glm::vec2 B)
|
||||
{
|
||||
// unproject mouse coordinate into scene coordinates
|
||||
@@ -2197,21 +2278,32 @@ void AppearanceView::select(glm::vec2 A, glm::vec2 B)
|
||||
glm::vec3 scene_point_B = Rendering::manager().unProject(B);
|
||||
|
||||
// picking visitor traverses the scene
|
||||
PickingVisitor pv(scene_point_A, scene_point_B, true);
|
||||
PickingVisitor pv(scene_point_A, scene_point_B, true); // here is the difference
|
||||
scene.accept(pv);
|
||||
|
||||
// picking visitor found nodes in the area?
|
||||
if ( !pv.empty()) {
|
||||
// loop over sources matching the list of picked nodes
|
||||
for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); p++){
|
||||
|
||||
// create a list of source matching the list of picked nodes
|
||||
SourceList selection;
|
||||
// loop over the nodes and add all sources found.
|
||||
for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); p++){
|
||||
Source *s = Mixer::manager().findSource( p->first );
|
||||
// set the edit source as current if selected
|
||||
if (s != nullptr && s == edit_source_)
|
||||
Mixer::manager().setCurrentSource( s );
|
||||
if (canSelect(s))
|
||||
selection.push_back( s );
|
||||
}
|
||||
// set the selection with list of picked (overlaped) sources
|
||||
Mixer::selection().set(selection);
|
||||
}
|
||||
else
|
||||
// reset selection
|
||||
Mixer::selection().clear();
|
||||
}
|
||||
|
||||
bool AppearanceView::canSelect(Source *s) {
|
||||
|
||||
return ( s!=nullptr && ( s == Mixer::manager().currentSource() || s == edit_source_ ));
|
||||
}
|
||||
|
||||
View::Cursor AppearanceView::over (glm::vec2 pos)
|
||||
{
|
||||
@@ -2252,7 +2344,7 @@ View::Cursor AppearanceView::over (glm::vec2 pos)
|
||||
}
|
||||
}
|
||||
}
|
||||
// show crup cursor
|
||||
// show crop cursor
|
||||
else if (edit_source_->maskShader()->mode == MaskShader::SHAPE) {
|
||||
if (mask_cursor_shape_ > 0) {
|
||||
mask_cursor_crop_->visible_ = true;
|
||||
@@ -2470,6 +2562,23 @@ void AppearanceView::draw()
|
||||
| ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings
|
||||
| ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus ))
|
||||
{
|
||||
|
||||
// style grey
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.00f, 1.00f, 1.00f, 0.98f)); // 1
|
||||
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0.14f, 0.14f, 0.14f, 0.84f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.14f, 0.14f, 0.14f, 0.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
|
||||
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.85f, 0.85f, 0.85f, 0.86f));
|
||||
ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImVec4(0.95f, 0.95f, 0.95f, 1.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.00f, 0.00f, 0.00f, 0.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.67f, 0.67f, 0.67f, 0.79f));
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.36f, 0.36f, 0.36f, 0.44f));
|
||||
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.88f, 0.88f, 0.88f, 0.73f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Tab, ImVec4(0.83f, 0.83f, 0.84f, 0.78f));
|
||||
ImGui::PushStyleColor(ImGuiCol_TabHovered, ImVec4(0.53f, 0.53f, 0.53f, 0.60f));
|
||||
ImGui::PushStyleColor(ImGuiCol_TabActive, ImVec4(0.40f, 0.40f, 0.40f, 1.00f)); // 14 colors
|
||||
// large display
|
||||
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_LARGE);
|
||||
|
||||
int mode = edit_source_->maskShader()->mode;
|
||||
@@ -2537,7 +2646,7 @@ void AppearanceView::draw()
|
||||
|
||||
ImGui::SameLine();
|
||||
show_cursor_forced_ = false;
|
||||
if (ImGui::Button(ICON_FA_DOT_CIRCLE))
|
||||
if (ImGui::Button(ICON_FA_DOT_CIRCLE ICON_FA_SORT_DOWN ))
|
||||
ImGui::OpenPopup("brush_size_popup");
|
||||
if (ImGui::BeginPopup("brush_size_popup", ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
@@ -2567,7 +2676,7 @@ void AppearanceView::draw()
|
||||
mask_cursor_square_->scale_ = glm::vec3(s * 1.75f, 1.f);
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(ICON_FA_FEATHER_ALT))
|
||||
if (ImGui::Button(ICON_FA_FEATHER_ALT ICON_FA_SORT_DOWN ))
|
||||
ImGui::OpenPopup("brush_pressure_popup");
|
||||
if (ImGui::BeginPopup("brush_pressure_popup", ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
@@ -2588,7 +2697,7 @@ void AppearanceView::draw()
|
||||
|
||||
ImGui::SameLine(0, 60);
|
||||
edit_source_->maskShader()->effect = 0;
|
||||
if (ImGui::Button(ICON_FA_MAGIC))
|
||||
if (ImGui::Button(ICON_FA_MAGIC ICON_FA_SORT_DOWN ))
|
||||
ImGui::OpenPopup( "brush_menu_popup" );
|
||||
if (ImGui::BeginPopup( "brush_menu_popup" ))
|
||||
{
|
||||
@@ -2679,7 +2788,7 @@ void AppearanceView::draw()
|
||||
}
|
||||
|
||||
ImGui::SameLine(0, 20);
|
||||
if (ImGui::Button(ICON_FA_RADIATION_ALT))
|
||||
if (ImGui::Button(ICON_FA_RADIATION_ALT ICON_FA_SORT_DOWN ))
|
||||
ImGui::OpenPopup("shape_smooth_popup");
|
||||
if (ImGui::BeginPopup("shape_smooth_popup", ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
@@ -2733,6 +2842,7 @@ void AppearanceView::draw()
|
||||
}
|
||||
|
||||
ImGui::PopFont();
|
||||
ImGui::PopStyleColor(14); // 14 colors
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
||||
16
View.h
16
View.h
@@ -60,6 +60,7 @@ public:
|
||||
// select sources provided a start and end selection points in screen coordinates
|
||||
virtual void select(glm::vec2, glm::vec2);
|
||||
virtual void selectAll();
|
||||
virtual bool canSelect(Source *);
|
||||
|
||||
// drag the view provided a start and an end point in screen coordinates
|
||||
virtual Cursor drag (glm::vec2, glm::vec2);
|
||||
@@ -106,8 +107,6 @@ public:
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
void centerSource(Source *) override;
|
||||
void select(glm::vec2, glm::vec2) override;
|
||||
void selectAll() override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2>) override;
|
||||
@@ -139,6 +138,7 @@ public:
|
||||
~RenderView ();
|
||||
|
||||
void draw () override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
void setResolution (glm::vec3 resolution = glm::vec3(0.f));
|
||||
glm::vec3 resolution() const { return frame_buffer_->resolution(); }
|
||||
@@ -158,6 +158,7 @@ public:
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
@@ -177,6 +178,7 @@ private:
|
||||
Node *overlay_scaling_grid_;
|
||||
Node *overlay_crop_;
|
||||
bool show_context_menu_;
|
||||
|
||||
};
|
||||
|
||||
class LayerView : public View
|
||||
@@ -187,7 +189,9 @@ public:
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
void arrow (glm::vec2) override;
|
||||
|
||||
@@ -208,7 +212,7 @@ public:
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void zoom (float factor) override;
|
||||
void selectAll() override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
@@ -232,14 +236,12 @@ class AppearanceView : public View
|
||||
public:
|
||||
AppearanceView();
|
||||
|
||||
void select(glm::vec2, glm::vec2) override;
|
||||
void selectAll() override;
|
||||
|
||||
void draw () override;
|
||||
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
bool canSelect(Source *) override;
|
||||
void select(glm::vec2 A, glm::vec2 B) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
|
||||
Reference in New Issue
Block a user