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Finalizing implementation of SrtReceiverSource
Added icons, unified UI, loading and saving in XML.
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@@ -441,10 +441,12 @@ Symbol::Symbol(Type t, glm::vec3 pos) : Node(), type_(t)
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shadows[PATTERN]= shadow;
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icons[CAMERA] = new Mesh("mesh/icon_camera.ply");
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shadows[CAMERA] = shadow;
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icons[CUBE] = new Mesh("mesh/icon_cube.ply");
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shadows[CUBE] = shadow;
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icons[CUBE] = new Mesh("mesh/icon_cube.ply");
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shadows[CUBE] = shadow;
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icons[SHARE] = new Mesh("mesh/icon_share.ply");
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shadows[SHARE] = shadow;
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icons[RECEIVE] = new Mesh("mesh/icon_receive.ply");
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shadows[RECEIVE]= shadow;
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icons[DOTS] = new Mesh("mesh/icon_dots.ply");
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shadows[DOTS] = nullptr;
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icons[BUSY] = new Mesh("mesh/icon_circles.ply");
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