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OGL optimization (no mipmap, antialias lines)
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@@ -678,9 +678,11 @@ bool RenderingWindow::init(int index, GLFWwindow *share)
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// This hint can improve the speed of texturing when perspective-correct texture coordinate interpolation isn't needed
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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//
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// fast mipmaps (we are not really using mipmaps anyway)
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glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
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// acurate derivative for shader
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glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_NICEST);
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glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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// if not main window
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if ( master_ != NULL ) {
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