mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-12 02:40:00 +01:00
Redefine shading classes: glsl program is now separate from shader
class, which are derived to manage uniform variables.
This commit is contained in:
25
ImageShader.h
Normal file
25
ImageShader.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#ifndef IMAGESHADER_H
|
||||
#define IMAGESHADER_H
|
||||
|
||||
#include "Shader.h"
|
||||
|
||||
class ImageShader : public Shader
|
||||
{
|
||||
public:
|
||||
|
||||
ImageShader();
|
||||
virtual ~ImageShader() {}
|
||||
|
||||
virtual void use();
|
||||
virtual void reset();
|
||||
|
||||
void setBrightness(float v);
|
||||
void setContrast(float v);
|
||||
|
||||
private:
|
||||
float brightness;
|
||||
float contrast;
|
||||
bool imageshader_changed;
|
||||
};
|
||||
|
||||
#endif // IMAGESHADER_H
|
||||
Reference in New Issue
Block a user