mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
Node update callbacks do not need to be disabled
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@@ -17,15 +17,15 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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**/
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#include "UpdateCallback.h"
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#include <glm/gtc/type_ptr.hpp>
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#include "defines.h"
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#include "Scene.h"
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#include "Log.h"
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#include <glm/gtc/type_ptr.hpp>
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#include "UpdateCallback.h"
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UpdateCallback::UpdateCallback() : enabled_(true), finished_(false)
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UpdateCallback::UpdateCallback() : finished_(false), initialized_(false)
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{
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}
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@@ -43,7 +43,7 @@ void CopyCallback::update(Node *n, float)
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MoveToCallback::MoveToCallback(glm::vec3 target, float duration) : UpdateCallback(),
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duration_(duration), progress_(0.f), initialized_(false), target_(target)
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duration_(duration), progress_(0.f), target_(target)
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{
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}
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@@ -71,7 +71,7 @@ void MoveToCallback::update(Node *n, float dt)
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}
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RotateToCallback::RotateToCallback(float target, float duration) : UpdateCallback(),
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duration_(duration), progress_(0.f), initialized_(false), startingangle_(0.f), target_(target)
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duration_(duration), progress_(0.f), startingangle_(0.f), target_(target)
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{
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}
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@@ -101,7 +101,7 @@ void RotateToCallback::update(Node *n, float dt)
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}
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BounceScaleCallback::BounceScaleCallback(float scale) : UpdateCallback(),
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initialized_(false), duration_(100.f), scale_(scale), progress_(0.f)
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duration_(100.f), scale_(scale), progress_(0.f)
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{
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}
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@@ -128,7 +128,7 @@ void BounceScaleCallback::update(Node *n, float dt)
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}
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InfiniteGlowCallback::InfiniteGlowCallback(float amplitude) : UpdateCallback(),
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amplitude_(amplitude), time_(0.f), initialized_(false)
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amplitude_(amplitude), time_(0.f)
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{
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}
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@@ -15,11 +15,11 @@ public:
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virtual void update(Node *, float) = 0;
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inline bool finished() const { return finished_; }
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inline bool enabled() const { return enabled_; }
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inline void reset() { initialized_ = false; }
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protected:
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bool enabled_;
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bool finished_;
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bool initialized_;
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};
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class CopyCallback : public UpdateCallback
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@@ -35,35 +35,30 @@ class MoveToCallback : public UpdateCallback
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{
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float duration_;
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float progress_;
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bool initialized_;
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glm::vec3 startingpoint_;
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glm::vec3 target_;
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public:
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MoveToCallback(glm::vec3 target, float duration = 1000.f);
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MoveToCallback(glm::vec3 target, float duration = 100.f);
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void update(Node *n, float dt);
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inline void reset() { initialized_ = false; }
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};
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class RotateToCallback : public UpdateCallback
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{
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float duration_;
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float progress_;
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bool initialized_;
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float startingangle_;
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float target_;
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public:
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RotateToCallback(float target, float speed = 1000.f);
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RotateToCallback(float target, float duration = 100.f);
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void update(Node *n, float dt);
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inline void reset() { initialized_ = false; }
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};
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class BounceScaleCallback : public UpdateCallback
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{
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bool initialized_;
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float duration_;
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float scale_;
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float progress_;
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@@ -78,7 +73,6 @@ class InfiniteGlowCallback : public UpdateCallback
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{
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float amplitude_;
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float time_;
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bool initialized_;
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glm::vec3 initial_scale_;
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public:
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