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Add Symbol rotation
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@@ -438,6 +438,8 @@ Symbol::Symbol(Type t, glm::vec3 pos) : Node(), type_(t)
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shadows[VECTORSLASH] = shadow;
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icons[ARROWS] = new Mesh("mesh/icon_rightarrow.ply");
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shadows[ARROWS] = shadow;
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icons[ROTATION] = new Mesh("mesh/border_handles_rotation.ply");
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shadows[ROTATION] = shadow;
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icons[CIRCLE] = new Mesh("mesh/icon_circle.ply");
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shadows[CIRCLE] = nullptr;
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icons[CLOCK] = new Mesh("mesh/icon_clock.ply");
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@@ -61,7 +61,7 @@ class Symbol : public Node
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{
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public:
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typedef enum { CIRCLE_POINT = 0, SQUARE_POINT, IMAGE, VIDEO, SESSION, CLONE, RENDER, GROUP, PATTERN, CAMERA, CUBE, SHARE,
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DOTS, BUSY, LOCK, UNLOCK, EYE, EYESLASH, VECTORSLASH, ARROWS, CROP, CIRCLE, SQUARE, CLOCK, CLOCK_H, GRID, CROSS, EMPTY } Type;
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DOTS, BUSY, LOCK, UNLOCK, EYE, EYESLASH, VECTORSLASH, ARROWS, ROTATION, CROP, CIRCLE, SQUARE, CLOCK, CLOCK_H, GRID, CROSS, EMPTY } Type;
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Symbol(Type t = CIRCLE_POINT, glm::vec3 pos = glm::vec3(0.f));
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~Symbol();
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