Initial implementation of Control manager

Control manager will handle control actions, recorded or from OSC. Here skeleton for receiving OSC messages is in place. Cleanup of includes for NetworkToolkit. Touched a bit the BaseToolkit.
This commit is contained in:
Bruno Herbelin
2021-12-18 16:02:37 +01:00
parent bbc5e50491
commit a612154123
18 changed files with 269 additions and 92 deletions

View File

@@ -1,33 +1,13 @@
#ifndef NETWORKSOURCE_H
#define NETWORKSOURCE_H
#include "osc/OscReceivedElements.h"
#include "osc/OscPacketListener.h"
#include "osc/OscOutboundPacketStream.h"
#include "ip/UdpSocket.h"
#include "NetworkToolkit.h"
#include "Connection.h"
#include "StreamSource.h"
class NetworkStream;
class StreamerResponseListener : public osc::OscPacketListener
{
protected:
class NetworkStream *parent_;
virtual void ProcessMessage( const osc::ReceivedMessage& m,
const IpEndpointName& remoteEndpoint );
public:
inline void setParent(NetworkStream *s) { parent_ = s; }
StreamerResponseListener() : parent_(nullptr) {}
};
class NetworkStream : public Stream
{
friend class StreamerResponseListener;
public:
NetworkStream();
@@ -43,10 +23,22 @@ public:
std::string clientAddress() const;
std::string serverAddress() const;
protected:
class ResponseListener : public osc::OscPacketListener
{
protected:
class NetworkStream *parent_;
virtual void ProcessMessage( const osc::ReceivedMessage& m,
const IpEndpointName& remoteEndpoint );
public:
inline void setParent(NetworkStream *s) { parent_ = s; }
ResponseListener() : parent_(nullptr) {}
};
private:
// connection information
ConnectionInfo streamer_;
StreamerResponseListener listener_;
ResponseListener listener_;
UdpListeningReceiveSocket *receiver_;
std::atomic<bool> received_config_;
std::atomic<bool> connected_;