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Timeline management in Player
Actions at key times (durations of all videos) to allow to adjust other videos duration (change speed of cut)
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@@ -17,11 +17,12 @@ namespace ImGuiToolkit
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bool IconToggle (int i, int j, int i_toggle, int j_toggle, bool* toggle, const char *tooltips[] = nullptr);
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void ShowIconsWindow(bool* p_open);
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// icon buttons
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// buttons and gui items with icon
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bool ButtonIcon (int i, int j, const char* tooltip = nullptr);
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bool ButtonIconToggle (int i, int j, int i_toggle, int j_toggle, bool* toggle);
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bool ButtonIconMultistate (std::vector<std::pair<int, int> > icons, int* state);
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bool ComboIcon (std::vector<std::pair<int, int> > icons, std::vector<std::string> labels, int* state);
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bool MenuItemIcon (int i, int j, const char* label, bool selected = false, bool enabled = true);
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// buttons
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bool ButtonToggle (const char* label, bool* toggle);
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