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New MousePointer to change behavior of mouse
Initial implementation, mostly replicating GLMixer features. 5 Modes; default, linear, spring, wiggly and metronome. Save in Settings. Selection in Navigation panel.
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@@ -271,7 +271,8 @@ struct Application
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int accent_color;
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bool save_version_snapshot;
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bool smooth_transition;
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bool smooth_cursor;
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int mouse_pointer;
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std::vector<float> mouse_pointer_strength;
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bool action_history_follow_view;
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bool show_tooptips;
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@@ -336,7 +337,8 @@ struct Application
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accent_color = 0;
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smooth_transition = false;
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save_version_snapshot = false;
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smooth_cursor = false;
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mouse_pointer = 0;
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mouse_pointer_strength = {0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f};
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action_history_follow_view = false;
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show_tooptips = true;
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accept_connections = false;
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