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Implementation of custom Masks
FrameBuffer accepts to fill any size of FrameBufferImage as input, and a Dialog in TextureView allows to select a JPG or PNG.
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@@ -24,6 +24,7 @@ public:
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FrameBufferImage(int w, int h);
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FrameBufferImage(jpegBuffer jpgimg);
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FrameBufferImage(const std::string &filename);
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// non assignable class
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FrameBufferImage(FrameBufferImage const&) = delete;
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FrameBufferImage& operator=(FrameBufferImage const&) = delete;
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