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Implementation of arrow keys to move objects in views layer and
transition
This commit is contained in:
2
View.h
2
View.h
@@ -187,6 +187,7 @@ public:
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int size () override;
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Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
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void arrow (glm::vec2) override;
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float setDepth (Source *, float d = -1.f);
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@@ -206,6 +207,7 @@ public:
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std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
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Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
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void arrow (glm::vec2) override;
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Cursor drag (glm::vec2, glm::vec2) override;
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void attach(SessionSource *ts);
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