mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-05 15:30:00 +01:00
NEW support for pen tablet pressure in Texture Painting. Applies to brush size and/or pressure. TODO: check OSX
This commit is contained in:
@@ -103,6 +103,22 @@ if(UNIX)
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${X11_INCLUDE_DIR}
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)
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# libinput and libudev for tablet pressure support
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if (PKG_CONFIG_FOUND)
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pkg_check_modules(LIBINPUT libinput>=1.19)
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pkg_check_modules(LIBUDEV libudev)
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endif()
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if(LIBINPUT_FOUND AND LIBUDEV_FOUND)
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include_directories(${LIBINPUT_INCLUDE_DIRS} ${LIBUDEV_INCLUDE_DIRS})
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link_directories(${LIBINPUT_LIBRARY_DIRS} ${LIBUDEV_LIBRARY_DIRS})
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add_definitions(-DHAVE_LIBINPUT)
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macro_log_feature(LIBINPUT_FOUND "libinput" "Input device library for tablet support" "https://wayland.freedesktop.org/libinput" FALSE)
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macro_log_feature(LIBUDEV_FOUND "libudev" "Device management library" "https://www.freedesktop.org/software/systemd/man/libudev.html" FALSE)
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else()
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message(STATUS "libinput or libudev not found - tablet pressure support will be disabled")
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endif()
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endif()
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add_definitions(-DUNIX)
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elseif(WIN32)
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122
osx/TabletInput_macos.mm
Normal file
122
osx/TabletInput_macos.mm
Normal file
@@ -0,0 +1,122 @@
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/*
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* This file is part of vimix - video live mixer
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*
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* **Copyright** (C) 2019-2025 Bruno Herbelin <bruno.herbelin@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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**/
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#ifdef APPLE
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#include "TabletInput.h"
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#include "Log.h"
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#import <Cocoa/Cocoa.h>
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TabletInput::TabletInput()
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: data_({0.0f, false, 0.0f, 0.0f, false, false})
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, active_(false)
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, monitor_(nullptr)
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{
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}
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TabletInput::~TabletInput()
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{
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terminate();
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}
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bool TabletInput::init(void* platform_handle)
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{
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// Create event monitor for tablet events
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NSEventMask mask = NSEventMaskTabletPoint |
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NSEventMaskTabletProximity |
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NSEventMaskLeftMouseDown |
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NSEventMaskLeftMouseUp |
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NSEventMaskLeftMouseDragged;
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// Capture reference to data_ for the block
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TabletData *dataPtr = &data_;
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id monitor = [NSEvent addLocalMonitorForEventsMatchingMask:mask
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handler:^NSEvent *(NSEvent *event) {
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// Check for tablet point events
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if (event.type == NSEventTypeTabletPoint ||
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(event.subtype == NSEventSubtypeTabletPoint)) {
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dataPtr->has_pressure = true;
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dataPtr->pressure = event.pressure;
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dataPtr->tilt_x = event.tilt.x;
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dataPtr->tilt_y = event.tilt.y;
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dataPtr->tip_down = (event.pressure > 0.0f);
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dataPtr->in_proximity = true;
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}
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// Handle proximity events
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else if (event.type == NSEventTypeTabletProximity) {
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dataPtr->in_proximity = event.isEnteringProximity;
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if (!dataPtr->in_proximity) {
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dataPtr->pressure = 0.0f;
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dataPtr->tilt_x = 0.0f;
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dataPtr->tilt_y = 0.0f;
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dataPtr->tip_down = false;
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}
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}
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// Fallback to regular mouse events if tablet is in proximity
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else if (event.type == NSEventTypeLeftMouseDown) {
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if (dataPtr->in_proximity && dataPtr->pressure == 0.0f) {
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// Set minimal pressure if tablet is near but not reporting pressure
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dataPtr->pressure = 0.1f;
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dataPtr->tip_down = true;
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}
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}
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else if (event.type == NSEventTypeLeftMouseUp) {
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if (dataPtr->in_proximity) {
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dataPtr->tip_down = false;
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if (!dataPtr->in_proximity) {
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dataPtr->pressure = 0.0f;
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}
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}
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}
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return event;
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}];
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monitor_ = (__bridge_retained void*)monitor;
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active_ = true;
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Log::Info("TabletInput: macOS tablet input initialized (NSEvent)");
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return true;
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}
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void TabletInput::pollEvents()
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{
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// Events are handled automatically by the monitor callback
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// Nothing to do here for macOS
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}
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void TabletInput::terminate()
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{
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if (monitor_) {
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id monitor = (__bridge_transfer id)monitor_;
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[NSEvent removeMonitor:monitor];
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monitor_ = nullptr;
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}
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data_.pressure = 0.0f;
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data_.tilt_x = 0.0f;
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data_.tilt_y = 0.0f;
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data_.in_proximity = false;
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data_.tip_down = false;
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active_ = false;
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}
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#endif // APPLE
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Binary file not shown.
@@ -35,7 +35,7 @@ float sdSegment( in vec2 v1, in vec2 v2, float r )
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{
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vec2 ba = v2 - v1;
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vec2 pa = -v1;
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float h = clamp( dot(pa,ba)/dot(ba,ba), 0.0, 1.0 );
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float h = clamp( dot(pa,ba) / dot(ba,ba), 0.0, 1.0 );
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return length(pa-h*ba) / r;
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}
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@@ -103,12 +103,27 @@ set(VMIX_SRCS
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Audio.cpp
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TextSource.cpp
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ShaderSource.cpp
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TabletInput.cpp
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)
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#####
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##### DEFINE THE TARGET (OS specific)
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#####
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IF(APPLE)
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# Add macOS tablet input implementation
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list(APPEND VMIX_SRCS ${CMAKE_SOURCE_DIR}/osx/TabletInput_macos.mm)
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# Enable Objective-C++
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set_source_files_properties(${CMAKE_SOURCE_DIR}/osx/TabletInput_macos.mm PROPERTIES COMPILE_FLAGS "-x objective-c++")
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ELSE(APPLE)
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# Add Linux tablet input implementation
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list(APPEND VMIX_SRCS TabletInput_linux.cpp)
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ENDIF(APPLE)
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IF(APPLE)
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# set icon
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@@ -149,6 +164,11 @@ ELSE(APPLE)
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X11::xcb
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)
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# Add libinput and libudev for tablet support on Linux
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if(LIBINPUT_FOUND AND LIBUDEV_FOUND)
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list(APPEND PLATFORM_LIBS ${LIBINPUT_LIBRARIES} ${LIBUDEV_LIBRARIES})
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endif()
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ENDIF(APPLE)
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#####
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@@ -140,7 +140,7 @@ void MaskShader::reset()
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size = glm::vec2(1.f, 1.f);
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// default brush
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cursor = glm::vec4(-10.f, -10.f, 1.f, 1.f);
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cursor = glm::vec4(-10.f, -10.f, -10.f, -10.f);
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brush = glm::vec3(0.5f, 0.1f, 0.f);
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option = 0;
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effect = 0;
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@@ -69,6 +69,7 @@
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#include "Primitives.h"
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#include "RenderingManager.h"
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#include "TabletInput.h"
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// GDBus for screensaver inhibition (works on both X11 and Wayland)
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#ifdef GLFW_EXPOSE_NATIVE_GLX
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@@ -567,6 +568,9 @@ bool Rendering::init()
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#endif
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#endif
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// Initialize tablet input for pressure support
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TabletInput::instance().init();
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return true;
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}
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@@ -620,6 +624,11 @@ void Rendering::draw()
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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// Poll tablet input for pressure support
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#ifndef WIN32
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TabletInput::instance().pollEvents();
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#endif
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// change windows fullscreen mode if requested
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main_.changeFullscreen_();
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for (auto it = outputs_.begin(); it != outputs_.end(); ++it)
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@@ -675,6 +684,11 @@ void Rendering::draw()
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void Rendering::terminate()
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{
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// Terminate tablet input
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#ifndef WIN32
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TabletInput::instance().terminate();
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#endif
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// terminate all windows
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for (auto it = outputs_.begin(); it != outputs_.end(); ++it)
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it->terminate();
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@@ -247,6 +247,7 @@ void Settings::Save(uint64_t runtime, const std::string &filename)
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// Brush
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XMLElement *BrushNode = xmlDoc.NewElement( "Brush" );
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BrushNode->InsertEndChild( XMLElementFromGLM(&xmlDoc, application.brush) );
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BrushNode->SetAttribute("brush_pressure_mode", application.brush_pressure_mode);
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pRoot->InsertEndChild(BrushNode);
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// Pointer
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@@ -700,6 +701,7 @@ void Settings::Load(const std::string &filename)
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XMLElement * brushnode = pRoot->FirstChildElement("Brush");
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if (brushnode != nullptr) {
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tinyxml2::XMLElementToGLM( brushnode->FirstChildElement("vec3"), application.brush);
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brushnode->QueryIntAttribute("brush_pressure_mode", &application.brush_pressure_mode);
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}
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// Pointer
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@@ -325,6 +325,7 @@ struct Application
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// settings brush texture paint
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glm::vec3 brush;
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int brush_pressure_mode;
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// settings render
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RenderConfig render;
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@@ -396,6 +397,7 @@ struct Application
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current_view = 1;
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current_workspace= 3;
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brush = glm::vec3(0.5f, 0.1f, 0.f);
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brush_pressure_mode = 0;
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num_output_windows = 1;
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windows = std::vector<WindowConfig>(1+MAX_OUTPUT_WINDOW);
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windows[0].w = 1600;
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@@ -26,7 +26,6 @@
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#include <chrono>
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#include <algorithm>
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#include <vector>
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#include <climits>
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using namespace std;
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30
src/TabletInput.cpp
Normal file
30
src/TabletInput.cpp
Normal file
@@ -0,0 +1,30 @@
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/*
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* This file is part of vimix - video live mixer
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*
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* **Copyright** (C) 2019-2023 Bruno Herbelin <bruno.herbelin@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
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||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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**/
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#include "TabletInput.h"
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TabletInput& TabletInput::instance()
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{
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static TabletInput instance;
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return instance;
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}
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// Platform-specific implementations are in separate files:
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// - TabletInput_linux.cpp (Linux with libinput)
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// - TabletInput_macos.mm (macOS with NSEvent)
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92
src/TabletInput.h
Normal file
92
src/TabletInput.h
Normal file
@@ -0,0 +1,92 @@
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/*
|
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* This file is part of vimix - video live mixer
|
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*
|
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* **Copyright** (C) 2019-2023 Bruno Herbelin <bruno.herbelin@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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**/
|
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#ifndef TABLETINPUT_H
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#define TABLETINPUT_H
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#include <glm/glm.hpp>
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// Platform-specific forward declarations
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#if defined(LINUX) && defined(HAVE_LIBINPUT)
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struct libinput;
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struct udev;
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#elif defined(APPLE)
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#ifdef __OBJC__
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@class NSEvent;
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#else
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class NSEvent;
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#endif
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#endif
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/**
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* @brief Cross-platform tablet/stylus input manager
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*
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* Provides normalized pressure values (0.0-1.0) from pen/stylus devices
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* across Linux (libinput) and macOS (NSEvent)
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*/
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class TabletInput {
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public:
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struct TabletData {
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float pressure; // 0.0 - 1.0
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bool has_pressure; // Stylius has pressure
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float tilt_x; // -1.0 to 1.0 (optional)
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float tilt_y; // -1.0 to 1.0 (optional)
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bool in_proximity; // Is stylus near/touching surface
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bool tip_down; // Is stylus tip pressed
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};
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static TabletInput& instance();
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// Initialize tablet input system
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bool init(void* platform_handle = nullptr);
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|
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// Poll for new tablet events (call once per frame)
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void pollEvents();
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// Clean up resources
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void terminate();
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// Get current tablet data
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const TabletData& getData() const { return data_; }
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// Quick accessors
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float getPressure() const { return data_.pressure; }
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bool isPressed() const { return data_.tip_down || data_.in_proximity; }
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|
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// status
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bool isEnabled() const { return active_; }
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bool hasPressure() const { return isEnabled() && data_.has_pressure; }
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|
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private:
|
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TabletInput();
|
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~TabletInput();
|
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|
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TabletData data_;
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bool active_;
|
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|
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#if defined(LINUX) && defined(HAVE_LIBINPUT)
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struct udev *udev_;
|
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struct libinput *li_;
|
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int fd_;
|
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#elif defined(APPLE)
|
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void* monitor_; // Event monitor handle
|
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#endif
|
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};
|
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|
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#endif // TABLETINPUT_H
|
||||
205
src/TabletInput_linux.cpp
Normal file
205
src/TabletInput_linux.cpp
Normal file
@@ -0,0 +1,205 @@
|
||||
/*
|
||||
* This file is part of vimix - video live mixer
|
||||
*
|
||||
* **Copyright** (C) 2019-2025 Bruno Herbelin <bruno.herbelin@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
**/
|
||||
|
||||
#ifdef LINUX
|
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|
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#include "TabletInput.h"
|
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#include "Log.h"
|
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|
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#ifdef HAVE_LIBINPUT
|
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#include <libinput.h>
|
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#include <libudev.h>
|
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#include <fcntl.h>
|
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#include <unistd.h>
|
||||
#include <cerrno>
|
||||
|
||||
static int open_restricted(const char *path, int flags, void *user_data)
|
||||
{
|
||||
int fd = open(path, flags);
|
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return fd < 0 ? -errno : fd;
|
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}
|
||||
|
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static void close_restricted(int fd, void *user_data)
|
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{
|
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close(fd);
|
||||
}
|
||||
|
||||
static const struct libinput_interface interface = {
|
||||
.open_restricted = open_restricted,
|
||||
.close_restricted = close_restricted,
|
||||
};
|
||||
|
||||
TabletInput::TabletInput()
|
||||
: data_({0.0f, false, 0.0f, 0.0f, false, false})
|
||||
, active_(false)
|
||||
, udev_(nullptr)
|
||||
, li_(nullptr)
|
||||
, fd_(-1)
|
||||
{
|
||||
}
|
||||
|
||||
TabletInput::~TabletInput()
|
||||
{
|
||||
terminate();
|
||||
}
|
||||
|
||||
bool TabletInput::init(void* platform_handle)
|
||||
{
|
||||
udev_ = udev_new();
|
||||
if (!udev_) {
|
||||
Log::Info("TabletInput: Failed to initialize udev");
|
||||
return false;
|
||||
}
|
||||
|
||||
li_ = libinput_udev_create_context(&interface, nullptr, udev_);
|
||||
if (!li_) {
|
||||
Log::Info("TabletInput: Failed to create libinput context");
|
||||
udev_unref(udev_);
|
||||
udev_ = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (libinput_udev_assign_seat(li_, "seat0") != 0) {
|
||||
Log::Info("TabletInput: Failed to assign seat");
|
||||
libinput_unref(li_);
|
||||
li_ = nullptr;
|
||||
udev_unref(udev_);
|
||||
udev_ = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
fd_ = libinput_get_fd(li_);
|
||||
|
||||
// Set non-blocking
|
||||
int flags = fcntl(fd_, F_GETFL, 0);
|
||||
fcntl(fd_, F_SETFL, flags | O_NONBLOCK);
|
||||
|
||||
active_ = true;
|
||||
Log::Info("TabletInput: Linux tablet input initialized (libinput)");
|
||||
return true;
|
||||
}
|
||||
|
||||
void TabletInput::pollEvents()
|
||||
{
|
||||
if (!li_) return;
|
||||
|
||||
libinput_dispatch(li_);
|
||||
|
||||
struct libinput_event *event;
|
||||
while ((event = libinput_get_event(li_)) != nullptr) {
|
||||
enum libinput_event_type type = libinput_event_get_type(event);
|
||||
|
||||
switch (type) {
|
||||
case LIBINPUT_EVENT_TABLET_TOOL_AXIS:
|
||||
case LIBINPUT_EVENT_TABLET_TOOL_TIP:
|
||||
case LIBINPUT_EVENT_TABLET_TOOL_PROXIMITY: {
|
||||
struct libinput_event_tablet_tool *tablet_event =
|
||||
libinput_event_get_tablet_tool_event(event);
|
||||
|
||||
// Update pressure
|
||||
if (libinput_event_tablet_tool_pressure_has_changed(tablet_event)) {
|
||||
data_.has_pressure = true;
|
||||
data_.pressure = libinput_event_tablet_tool_get_pressure(tablet_event);
|
||||
}
|
||||
|
||||
// Update tilt (if available)
|
||||
if (libinput_event_tablet_tool_tilt_x_has_changed(tablet_event)) {
|
||||
data_.tilt_x = libinput_event_tablet_tool_get_tilt_x(tablet_event) / 90.0f;
|
||||
}
|
||||
if (libinput_event_tablet_tool_tilt_y_has_changed(tablet_event)) {
|
||||
data_.tilt_y = libinput_event_tablet_tool_get_tilt_y(tablet_event) / 90.0f;
|
||||
}
|
||||
|
||||
// Update proximity
|
||||
if (type == LIBINPUT_EVENT_TABLET_TOOL_PROXIMITY) {
|
||||
data_.in_proximity = (libinput_event_tablet_tool_get_proximity_state(tablet_event)
|
||||
== LIBINPUT_TABLET_TOOL_PROXIMITY_STATE_IN);
|
||||
if (!data_.in_proximity) {
|
||||
data_.has_pressure = true;
|
||||
data_.pressure = 0.0f;
|
||||
data_.tip_down = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Update tip state
|
||||
if (type == LIBINPUT_EVENT_TABLET_TOOL_TIP) {
|
||||
data_.tip_down = (libinput_event_tablet_tool_get_tip_state(tablet_event)
|
||||
== LIBINPUT_TABLET_TOOL_TIP_DOWN);
|
||||
if (!data_.tip_down) {
|
||||
data_.has_pressure = true;
|
||||
data_.pressure = 0.0f;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
libinput_event_destroy(event);
|
||||
}
|
||||
}
|
||||
|
||||
void TabletInput::terminate()
|
||||
{
|
||||
if (li_) {
|
||||
libinput_unref(li_);
|
||||
li_ = nullptr;
|
||||
}
|
||||
if (udev_) {
|
||||
udev_unref(udev_);
|
||||
udev_ = nullptr;
|
||||
}
|
||||
active_ = false;
|
||||
}
|
||||
|
||||
#else // !HAVE_LIBINPUT
|
||||
|
||||
// Stub implementation when libinput is not available
|
||||
|
||||
TabletInput::TabletInput()
|
||||
: data_({0.0f, false, 0.0f, 0.0f, false, false})
|
||||
, active_(false)
|
||||
{
|
||||
}
|
||||
|
||||
TabletInput::~TabletInput()
|
||||
{
|
||||
}
|
||||
|
||||
bool TabletInput::init(void* platform_handle)
|
||||
{
|
||||
Log::Info("TabletInput: libinput not available - tablet pressure support disabled");
|
||||
active_ = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
void TabletInput::pollEvents()
|
||||
{
|
||||
// No-op when libinput is not available
|
||||
}
|
||||
|
||||
void TabletInput::terminate()
|
||||
{
|
||||
active_ = false;
|
||||
}
|
||||
|
||||
#endif // HAVE_LIBINPUT
|
||||
|
||||
#endif // LINUX
|
||||
@@ -17,7 +17,10 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
**/
|
||||
|
||||
#include "IconsFontAwesome5.h"
|
||||
#include <glad/glad.h>
|
||||
#include <glm/common.hpp>
|
||||
#include <glm/ext/vector_float2.hpp>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/constants.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
@@ -43,6 +46,14 @@
|
||||
#include "ActionManager.h"
|
||||
#include "DialogToolkit.h"
|
||||
#include "MousePointer.h"
|
||||
#include "TabletInput.h"
|
||||
|
||||
enum TabletInputFlags_
|
||||
{
|
||||
TabletInput_none = 0,
|
||||
TabletInput_brush_size = 1 << 1,
|
||||
TabletInput_brush_pressure = 1 << 2
|
||||
};
|
||||
|
||||
#include "TextureView.h"
|
||||
|
||||
@@ -227,7 +238,8 @@ TextureView::TextureView() : View(TEXTURE), edit_source_(nullptr), need_edit_upd
|
||||
|
||||
stored_mask_size_ = glm::vec3(0.f);
|
||||
show_cursor_forced_ = false;
|
||||
scene_brush_pos = glm::vec3(0.f);
|
||||
scene_brush_pos = glm::vec3(100.f);
|
||||
previous_scene_brush_pos = glm::vec3(0.f);
|
||||
|
||||
// replace grid with appropriate one
|
||||
translation_grid_ = new TranslationGrid(scene.root());
|
||||
@@ -795,7 +807,7 @@ void TextureView::draw()
|
||||
if (mask_cursor_paint_ > 0) {
|
||||
|
||||
ImGui::SameLine(0, 50);
|
||||
if (ImGui::Button(ICON_FA_PEN ICON_FA_SORT_DOWN ))
|
||||
if (ImGui::Button(ICON_FA_PEN_NIB ICON_FA_SORT_DOWN ))
|
||||
ImGui::OpenPopup("brush_shape_popup");
|
||||
if (ImGui::IsItemHovered())
|
||||
ImGuiToolkit::ToolTip("Shape");
|
||||
@@ -823,6 +835,17 @@ void TextureView::draw()
|
||||
int pixel_size = int(Settings::application.brush.x * edit_source_->frame()->height() );
|
||||
show_cursor_forced_ = true;
|
||||
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_DEFAULT);
|
||||
// toggle to enable tablet input on brush size
|
||||
if(TabletInput::instance().isEnabled() && TabletInput::instance().hasPressure()) {
|
||||
static bool enable_tablet_input = false;
|
||||
enable_tablet_input = Settings::application.brush_pressure_mode & TabletInput_brush_size;
|
||||
ImGuiToolkit::ButtonIconToggle(13, 0, &enable_tablet_input, "Tablet pressure sensitive");
|
||||
if (enable_tablet_input)
|
||||
Settings::application.brush_pressure_mode |= TabletInput_brush_size;
|
||||
else
|
||||
Settings::application.brush_pressure_mode &= ~TabletInput_brush_size;
|
||||
}
|
||||
// max brush size
|
||||
ImGuiToolkit::Indication("Large ", 16, 1);
|
||||
if (ImGui::VSliderInt("##BrushSize", ImVec2(30,260), &pixel_size, pixel_size_min, pixel_size_max, "") ){
|
||||
Settings::application.brush.x = CLAMP(float(pixel_size) / edit_source_->frame()->height(), BRUSH_MIN_SIZE, BRUSH_MAX_SIZE);
|
||||
@@ -849,6 +872,17 @@ void TextureView::draw()
|
||||
if (ImGui::BeginPopup("brush_pressure_popup", ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_DEFAULT);
|
||||
// toggle to enable tablet input on brush pressure
|
||||
if(TabletInput::instance().isEnabled() && TabletInput::instance().hasPressure()) {
|
||||
static bool enable_tablet_input = false;
|
||||
enable_tablet_input = Settings::application.brush_pressure_mode & TabletInput_brush_pressure;
|
||||
ImGuiToolkit::ButtonIconToggle(13, 0, &enable_tablet_input, "Tablet pressure sensitive");
|
||||
if (enable_tablet_input)
|
||||
Settings::application.brush_pressure_mode |= TabletInput_brush_pressure;
|
||||
else
|
||||
Settings::application.brush_pressure_mode &= ~TabletInput_brush_pressure;
|
||||
}
|
||||
// max brush pressure
|
||||
ImGuiToolkit::Indication("Light ", ICON_FA_FEATHER_ALT);
|
||||
ImGui::VSliderFloat("##BrushPressure", ImVec2(30,260), &Settings::application.brush.y, BRUSH_MAX_PRESS, BRUSH_MIN_PRESS, "", 0.3f);
|
||||
if (ImGui::IsItemHovered() || ImGui::IsItemActive() ) {
|
||||
@@ -892,7 +926,7 @@ void TextureView::draw()
|
||||
}
|
||||
if (e>0) {
|
||||
edit_source_->maskShader()->effect = e;
|
||||
edit_source_->maskShader()->cursor = glm::vec4(100.0, 100.0, 0.f, 0.f);
|
||||
edit_source_->maskShader()->cursor = glm::vec4(100.0, 100.0,100.f, 100.f);
|
||||
edit_source_->touch(Source::SourceUpdate_Mask);
|
||||
Action::manager().store(oss.str());
|
||||
}
|
||||
@@ -1120,6 +1154,18 @@ View::Cursor TextureView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pa
|
||||
// inform shader of a cursor action : coordinates and crop scaling
|
||||
edit_source_->maskShader()->size = edit_source_->mixingsurface_->scale_;
|
||||
|
||||
// Apply tablet pressure to brush if available
|
||||
if (TabletInput::instance().hasPressure() && TabletInput::instance().isPressed()) {
|
||||
float tablet_pressure = TabletInput::instance().getPressure();
|
||||
// apply pressure depending on mode
|
||||
// scale size of brush
|
||||
if (Settings::application.brush_pressure_mode & TabletInput_brush_size)
|
||||
edit_source_->maskShader()->brush.x = CLAMP( Settings::application.brush.x * tablet_pressure, BRUSH_MIN_SIZE, BRUSH_MAX_SIZE);
|
||||
// transparency pressure
|
||||
if (Settings::application.brush_pressure_mode & TabletInput_brush_pressure)
|
||||
edit_source_->maskShader()->brush.y = CLAMP( Settings::application.brush.x * tablet_pressure, BRUSH_MIN_PRESS, BRUSH_MAX_PRESS);
|
||||
}
|
||||
|
||||
// inform shader of a cursor action : coordinates and crop scaling
|
||||
edit_source_->maskShader()->cursor = glm::vec4(scene_brush_pos.x - shift_crop_.x,
|
||||
scene_brush_pos.y - shift_crop_.y,
|
||||
@@ -1560,7 +1606,8 @@ void TextureView::terminate(bool force)
|
||||
// special case for texture paint: store image on mouse release (end of action PAINT)
|
||||
if ( edit_source_ != nullptr && current_action_.find(MaskShader::mask_names[MaskShader::PAINT]) != std::string::npos ) {
|
||||
edit_source_->storeMask();
|
||||
edit_source_->maskShader()->cursor = glm::vec4(100.0, 100.0, 0.f, 0.f);
|
||||
edit_source_->maskShader()->cursor = glm::vec4(100.0, 100.0, 100.f, 100.f);
|
||||
edit_source_->maskShader()->size = glm::vec2(stored_mask_size_);
|
||||
}
|
||||
|
||||
// View default termination of action
|
||||
|
||||
Reference in New Issue
Block a user