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saving uv in mix session file
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@@ -202,6 +202,10 @@ void SessionVisitor::visit(ImageShader &n)
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uniforms->SetAttribute("mask", n.mask);
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xmlCurrent_->InsertEndChild(uniforms);
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XMLElement *uvtex = xmlDoc_->NewElement("uv");
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uvtex->InsertEndChild( XMLElementFromGLM(xmlDoc_, n.uv) );
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xmlCurrent_->InsertEndChild(uvtex);
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}
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void SessionVisitor::visit(ImageProcessingShader &n)
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