Clone Source loading fixed and simplified

Fixed loading order. Removed the option of origin selection for Clone: not meaningful anymore with chain of clones.
This commit is contained in:
Bruno Herbelin
2022-04-16 19:52:52 +02:00
parent 48b1bfaebd
commit becc3d0953
8 changed files with 88 additions and 101 deletions

View File

@@ -31,11 +31,9 @@
#include "CloneSource.h"
const char* CloneSource::cloning_provenance_label[2] = { "Original texture", "Post-processed image" };
CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(origin), cloningsurface_(nullptr),
garbage_image_(nullptr), delay_(0.0), paused_(false), provenance_(CLONE_TEXTURE)
garbage_image_(nullptr), delay_(0.0), paused_(false)
{
// initial name copies the origin name: diplucates are namanged in session
name_ = origin->name();
@@ -72,22 +70,9 @@ CloneSource::~CloneSource()
g_free(timer_);
}
CloneSource *CloneSource::clone(uint64_t id)
{
// do not clone a clone : clone the original instead
if (origin_)
return origin_->clone(id);
else
return nullptr;
}
void CloneSource::init()
{
if (origin_ && origin_->mode_ > Source::UNINITIALIZED) {
// internal surface to draw the original texture
cloningsurface_ = new Surface;
cloningsurface_->setTextureIndex( origin()->texture() );
if (origin_ && origin_->mode_ > Source::UNINITIALIZED && origin_->renderbuffer_) {
// frame buffers where to draw frames from the origin source
glm::vec3 res = origin_->frame()->resolution();
@@ -102,7 +87,7 @@ void CloneSource::init()
texturesurface_->setTextureIndex( images_.front()->texture() );
// create render Frame buffer matching size of images
FrameBuffer *renderbuffer = new FrameBuffer( res, true);
FrameBuffer *renderbuffer = new FrameBuffer( res, true );
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
@@ -149,7 +134,7 @@ void CloneSource::update(float dt)
if (origin_) {
if (!paused_ && cloningsurface_ != nullptr) {
if (!paused_) {
// if temporary FBO was pending to be deleted, delete it now
if (garbage_image_ != nullptr) {
@@ -192,15 +177,8 @@ void CloneSource::update(float dt)
}
}
// CLONE_RENDER : blit rendered framebuffer in the newest image (back)
if (provenance_ == CLONE_RENDER)
origin_->frame()->blit(images_.back());
// CLONE_TEXTURE : render origin texture in the the newest image (back)
else {
images_.back()->begin();
cloningsurface_->draw(glm::identity<glm::mat4>(), images_.back()->projection());
images_.back()->end();
}
// blit rendered framebuffer in the newest image (back)
origin_->frame()->blit(images_.back());
// update the source surface to be rendered with the oldest image (front)
texturesurface_->setTextureIndex( images_.front()->texture() );
@@ -242,7 +220,6 @@ void CloneSource::replay()
{
// clear to_delete_ FBO if pending
if (garbage_image_ != nullptr) {
g_printerr(" REPLAY delete garbage %d \n", garbage_image_->opengl_id());
delete garbage_image_;
garbage_image_ = nullptr;
}
@@ -279,10 +256,10 @@ guint64 CloneSource::playtime () const
uint CloneSource::texture() const
{
if (cloningsurface_ != nullptr && !images_.empty())
if (!images_.empty())
return images_.front()->texture();
else
return Resource::getTextureTransparent();
return Resource::getTextureBlack();
}
void CloneSource::accept(Visitor& v)