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Bad idea: do not use nvidia hardware decoder for jpeg
just crashes without reason and not very useful
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@@ -854,8 +854,6 @@ void MediaPlayer::init_texture(guint index)
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// initialize decoderName once
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Log::Info("MediaPlayer %s Uses %s decoding and OpenGL PBO texturing.", std::to_string(id_).c_str(), decoderName().c_str());
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}
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else
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Log::Info("MediaPlayer %s Uses %s decoding.", std::to_string(id_).c_str(), decoderName().c_str());
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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