mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-12 10:49:59 +01:00
Clone Source; dynamic memory for delay, connection line to origin
This commit is contained in:
145
CloneSource.cpp
145
CloneSource.cpp
@@ -23,6 +23,7 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include "Log.h"
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#include "defines.h"
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#include "Resource.h"
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#include "Visitor.h"
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#include "FrameBuffer.h"
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@@ -34,7 +35,7 @@ const char* CloneSource::cloning_provenance_label[2] = { "Original texture", "Po
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CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(origin), cloningsurface_(nullptr),
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read_index_(0), write_index_(0), delay_(0.0), paused_(false), provenance_(CLONE_TEXTURE)
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to_delete_(nullptr), delay_(0.0), paused_(false), provenance_(CLONE_TEXTURE)
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{
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// initial name copies the origin name: diplucates are namanged in session
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name_ = origin->name();
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@@ -43,11 +44,13 @@ CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(orig
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symbol_ = new Symbol(Symbol::CLONE, glm::vec3(0.75f, 0.75f, 0.01f));
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symbol_->scale_.y = 1.5f;
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// init array
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stack_.fill(nullptr);
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elapsed_stack_.fill(0.0);
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timestamps_.fill(0);
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// init connecting line
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connection_ = new DotLine;
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connection_->color = glm::vec4(COLOR_DEFAULT_SOURCE, 0.5f);
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connection_->target = origin->groups_[View::MIXING]->translation_;
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groups_[View::MIXING]->attach(connection_);
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// init timer
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timer_ = g_timer_new ();
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}
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@@ -57,9 +60,10 @@ CloneSource::~CloneSource()
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origin_->clones_.remove(this);
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// delete all frame buffers
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for (size_t i = 0; i < stack_.size(); ++i){
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if ( stack_[i] != nullptr )
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delete stack_[i];
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while (!images_.empty()) {
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if (images_.front() != nullptr)
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delete images_.front();
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images_.pop();
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}
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if (cloningsurface_)
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@@ -87,16 +91,16 @@ void CloneSource::init()
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// frame buffers where to draw frames from the origin source
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glm::vec3 res = origin_->frame()->resolution();
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for (size_t i = 0; i < stack_.size(); ++i){
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stack_[i] = new FrameBuffer( res, origin_->frame()->use_alpha() );
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}
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// set initial texture surface
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texturesurface_->setTextureIndex( stack_[read_index_]->texture() );
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images_.push( new FrameBuffer( res, origin_->frame()->use_alpha() ) );
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timestamps_.push( origin_->playtime() );
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elapsed_.push( 0.f );
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// activate elapsed-timer
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g_timer_start(timer_);
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// set initial texture surface
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texturesurface_->setTextureIndex( images_.front()->texture() );
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// create render Frame buffer matching size of images
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FrameBuffer *renderbuffer = new FrameBuffer( res, true);
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@@ -131,10 +135,10 @@ void CloneSource::setActive (bool on)
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// change visibility of active surface (show preview of origin when inactive)
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if (activesurface_) {
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if (active_)
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if (active_ || images_.empty())
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activesurface_->setTextureIndex(Resource::getTextureTransparent());
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else
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activesurface_->setTextureIndex(stack_[read_index_]->texture());
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activesurface_->setTextureIndex(images_.front()->texture());
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}
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}
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}
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@@ -143,44 +147,59 @@ void CloneSource::update(float dt)
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{
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Source::update(dt);
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if (!paused_ && origin_ && cloningsurface_ != nullptr) {
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if (origin_) {
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double now = g_timer_elapsed (timer_, NULL) ;
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if (!paused_ && cloningsurface_ != nullptr) {
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// increment enplacement of write index
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write_index_ = (write_index_+1)%(stack_.size());
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elapsed_stack_[write_index_] = now;
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timestamps_[write_index_] = origin_->playtime();
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// if temporary FBO was pending to be deleted, delete it now
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if (to_delete_ != nullptr) {
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delete to_delete_;
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to_delete_ = nullptr;
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}
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// CLONE_RENDER : blit rendered framebuffer in the stack
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// What time is it?
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double now = g_timer_elapsed (timer_, NULL);
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// is the total buffer of images longer than delay ?
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if ( !images_.empty() && now - elapsed_.front() > delay_ ) {
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// remember FBO to be reused if needed (see below) or deleted later
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to_delete_ = images_.front();
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// remove element from queue (front)
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images_.pop();
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elapsed_.pop();
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timestamps_.pop();
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}
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// add image to queue to accumulate buffer images until delay reached
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if ( images_.empty() || now - elapsed_.front() < delay_ + (dt * 0.001) ) {
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// create a FBO if none can be reused (from above)
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if (to_delete_ == nullptr)
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to_delete_ = new FrameBuffer( origin_->frame()->resolution(), origin_->frame()->use_alpha() );
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// add element to queue (back)
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images_.push( to_delete_ );
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elapsed_.push( now );
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timestamps_.push( origin_->playtime() );
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// to_delete_ FBO is now used, should not be deleted
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to_delete_ = nullptr;
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}
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// CLONE_RENDER : blit rendered framebuffer in the newest image (back)
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if (provenance_ == CLONE_RENDER)
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origin_->frame()->blit(stack_[write_index_]);
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// CLONE_TEXTURE : render origin texture in the stack
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origin_->frame()->blit(images_.back());
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// CLONE_TEXTURE : render origin texture in the the newest image (back)
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else {
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stack_[write_index_]->begin();
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cloningsurface_->draw(glm::identity<glm::mat4>(), stack_[write_index_]->projection());
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stack_[write_index_]->end();
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images_.back()->begin();
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cloningsurface_->draw(glm::identity<glm::mat4>(), images_.back()->projection());
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images_.back()->end();
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}
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// define emplacement of read index
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if (delay_ < 0.001)
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// minimal difference if no delay
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read_index_ = write_index_;
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else
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{
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// starting where we are at, get the next index that satisfies the delay
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size_t previous_index = read_index_;
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while ( now - elapsed_stack_[read_index_] > delay_) {
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// usually, one frame increment suffice
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read_index_ = (read_index_ + 1 )%(stack_.size());
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// break the loop if running infinite (never happens)
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if (previous_index == read_index_)
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break;
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}
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// update the source surface to be rendered with the oldest image (front)
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texturesurface_->setTextureIndex( images_.front()->texture() );
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}
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// update the source surface to be rendered
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texturesurface_->setTextureIndex( stack_[read_index_]->texture() );
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// update connection line target to position of origin source
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connection_->target = glm::inverse( GlmToolkit::transform(groups_[View::MIXING]->translation_, glm::vec3(0), groups_[View::MIXING]->scale_) ) *
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glm::vec4(origin_->groups_[View::MIXING]->translation_, 1.f);
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}
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}
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@@ -212,22 +231,46 @@ bool CloneSource::playable () const
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void CloneSource::replay()
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{
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// clear to_delete_ FBO if pending
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if (to_delete_ != nullptr) {
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delete to_delete_;
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to_delete_ = nullptr;
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}
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// remove all images except the one in the back (newest)
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while (images_.size() > 1) {
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// do not delete immediately the (oldest) front image (the FBO is currently displayed)
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if (to_delete_ == nullptr)
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to_delete_ = images_.front();
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// delete other FBO (unused)
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else if (images_.front() != nullptr)
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delete images_.front();
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images_.pop();
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}
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// remove all timing
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while (!elapsed_.empty())
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elapsed_.pop();
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// reset elapsed timer to 0
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g_timer_reset(timer_);
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elapsed_stack_.fill(0.0);
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write_index_ = 0;
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read_index_ = 1;
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elapsed_.push(0.);
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// remove all timestamps
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while (!timestamps_.empty())
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timestamps_.pop();
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timestamps_.push(0);
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}
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guint64 CloneSource::playtime () const
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{
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return timestamps_[read_index_];
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return timestamps_.front();
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}
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uint CloneSource::texture() const
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{
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if (cloningsurface_ != nullptr)
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return stack_[read_index_]->texture();
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if (cloningsurface_ != nullptr && !images_.empty())
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return images_.front()->texture();
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else
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return Resource::getTextureTransparent();
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}
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@@ -1,9 +1,7 @@
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#ifndef CLONESOURCE_H
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#define CLONESOURCE_H
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#include <array>
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#define DELAY_ARRAY_SIZE 130
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#include <queue>
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#include "Source.h"
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@@ -54,20 +52,23 @@ protected:
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void init() override;
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Source *origin_;
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// cloning & stack of past frames
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std::array<FrameBuffer *, DELAY_ARRAY_SIZE> stack_;
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// cloning & queue of past frames
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std::queue<FrameBuffer *> images_;
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Surface *cloningsurface_;
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size_t read_index_, write_index_;
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FrameBuffer *to_delete_;
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// time management
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GTimer *timer_;
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std::array<double, DELAY_ARRAY_SIZE> elapsed_stack_;
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std::array<guint64, DELAY_ARRAY_SIZE> timestamps_;
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std::queue<double> elapsed_;
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std::queue<guint64> timestamps_;
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double delay_;
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// control
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bool paused_;
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CloneSourceProvenance provenance_;
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// connecting line
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class DotLine *connection_;
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};
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@@ -12,70 +12,70 @@ property uchar alpha
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element face 160
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property list uchar uint vertex_indices
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end_header
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||||
-0.041276 -0.008210 0.000000 255 255 255 255
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