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Multi Window support in Rendering Manager and Display View
Important reshape of Rendering Manager to support creation of multiple output windows. The Display View is now designed to allow creating and manipulating output windows. Settings are incompatible with previous version.
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@@ -61,9 +61,11 @@ struct WindowConfig
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int x,y,w,h;
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bool fullscreen;
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bool scaled;
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bool decorated;
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std::string monitor;
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WindowConfig() : name(""), x(15), y(15), w(1280), h(720), fullscreen(false), scaled(false), monitor("") { }
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WindowConfig() : name(APP_TITLE), x(15), y(15), w(1280), h(720),
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fullscreen(false), scaled(false), decorated(true), monitor("") { }
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};
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@@ -299,6 +301,7 @@ struct Application
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ControllerConfig control;
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// multiple windows handling
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int num_output_windows;
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std::vector<WindowConfig> windows;
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// recent files histories
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@@ -334,12 +337,16 @@ struct Application
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current_view = 1;
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current_workspace= 1;
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brush = glm::vec3(0.5f, 0.1f, 0.f);
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windows = std::vector<WindowConfig>(3);
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windows[0].name = APP_TITLE;
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num_output_windows = 1;
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windows = std::vector<WindowConfig>(1+MAX_OUTPUT_WINDOW);
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windows[0].w = 1600;
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windows[0].h = 900;
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windows[1].name = "Output " APP_TITLE;
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windows[2].name = "Fullscreen " APP_TITLE;
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windows[1].w = 1270;
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windows[1].h = 720;
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windows[2].w = 1270;
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windows[2].h = 720;
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windows[3].w = 1270;
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windows[3].h = 720;
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}
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};
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