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matrix transform is in glm/gtc
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@@ -20,7 +20,7 @@
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#endif
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#endif
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#include <GLFW/glfw3native.h>
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#include <GLFW/glfw3native.h>
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#include <glm/ext/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale
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#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale
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#include <glm/ext/matrix_projection.hpp> // glm::unproject
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#include <glm/ext/matrix_projection.hpp> // glm::unproject
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#include <glm/ext/matrix_clip_space.hpp> // glm::perspective
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#include <glm/ext/matrix_clip_space.hpp> // glm::perspective
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@@ -20,7 +20,7 @@
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#include <tinyfiledialogs.h>
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#include <tinyfiledialogs.h>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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// generic image loader
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// generic image loader
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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2
main.cpp
2
main.cpp
@@ -10,7 +10,7 @@
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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// GStreamer
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// GStreamer
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#include <gst/gst.h>
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#include <gst/gst.h>
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