Optimizing iteration

prefix ++i is faster than post i++
This commit is contained in:
Bruno
2021-04-18 11:38:03 +02:00
parent 8389010002
commit c6d01c1420
19 changed files with 84 additions and 77 deletions

View File

@@ -72,7 +72,7 @@ GlmToolkit::AxisAlignedBoundingBox BoundingBoxVisitor::AABB(SourceList l, View *
{
// calculate bbox on selection
BoundingBoxVisitor selection_visitor_bbox;
for (auto it = l.begin(); it != l.end(); it++) {
for (auto it = l.begin(); it != l.end(); ++it) {
// calculate bounding box of area covered by selection
selection_visitor_bbox.setModelview( view->scene.ws()->transform_ );
(*it)->group( view->mode() )->accept(selection_visitor_bbox);
@@ -86,7 +86,7 @@ GlmToolkit::OrientedBoundingBox BoundingBoxVisitor::OBB(SourceList l, View *view
GlmToolkit::OrientedBoundingBox obb_;
// try the orientation of each source in the list
for (auto source_it = l.begin(); source_it != l.end(); source_it++) {
for (auto source_it = l.begin(); source_it != l.end(); ++source_it) {
float angle = (*source_it)->group( view->mode() )->rotation_.z;
glm::mat4 transform = view->scene.ws()->transform_;
@@ -94,7 +94,7 @@ GlmToolkit::OrientedBoundingBox BoundingBoxVisitor::OBB(SourceList l, View *view
// calculate bbox of the list in this orientation
BoundingBoxVisitor selection_visitor_bbox;
for (auto it = l.begin(); it != l.end(); it++) {
for (auto it = l.begin(); it != l.end(); ++it) {
// calculate bounding box of area covered by sources' nodes
selection_visitor_bbox.setModelview( transform );
(*it)->group( view->mode() )->accept(selection_visitor_bbox);