Grab nodes in view

This commit is contained in:
brunoherbelin
2020-04-21 17:08:46 +02:00
parent 19b207e80b
commit cbc2eb4bdc
3 changed files with 25 additions and 0 deletions

View File

@@ -74,6 +74,27 @@ void MixingView::drag (glm::vec2 from, glm::vec2 to)
}
void MixingView::grab (glm::vec2 from, glm::vec2 to, Node *node)
{
static glm::vec3 start_translation = glm::vec3(0.f);
static glm::vec2 start_position = glm::vec2(0.f);
if ( start_position != from ) {
start_position = from;
start_translation = node->translation_;
}
// unproject
glm::vec3 gl_Position_from = Rendering::manager().unProject(from, node->transform_);
glm::vec3 gl_Position_to = Rendering::manager().unProject(to, node->transform_);
// compute delta translation
node->translation_ = start_translation + gl_Position_to - gl_Position_from;
}
RenderView::RenderView() : View(), frame_buffer_(nullptr)
{
setResolution(1280, 720);